I was wondering if anyone has tried setting up the Maya polygon selection modes where you can cycle between them with a single button. That way I could tap a button once for face, twice for verts, and so on. I really like the way UDK handles switching between the move/scale/rot tools with spacebar and I'd like to do something similar with Maya's polygon selection modes.
Anyone tried this before?
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Is it possible to map the tab button to anything?
All I really want it to do is cycle between face, vert, edge, and component selection modes.
If you think it's something that would be relatively easy to script I would definitely appreciate a hand. I've never scripted in Mel personally.
As TeriyakiStyle said, on a polygon object, it's F8 to toggle between component and object mode (this will toggle back into the component mode you last used) and its F9 for verts, F10 for edges, F11 for faces and F12 for UVs.
Thanks again for all your help Teriyaki!
Part of the reason for this is so many hand never has to leave the left side of the keyboard. Right now I have virtually all the keys mapped to something on that side, and while I can use a marking menu, having a key I could rapidly cycle would be preferable.