Thanks Darkleopard. yeah, the hips/thighs are pretty big. it was inspired by comments from a previous post by a member mentioning chun li's 'trademark thighs' were missing from my earlier attempts. after a lot of to-ing and fro-ing about what kind of physique i should aim for, this was the one i settled for. **UPDATE**…
Thanks for the kind words all!! You make a good point Godzy. I think the idea was that he'd have several types of wings you could switch between and that's what would make the wings unique -- that they could morph into another wing archetype because they are made of slime. I'd still like to do this so I'll have to see what…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hi, Oculante author here! Thank you for the kind words. The viewer was indeed initially made for 3d/texture related work as I was missing proper alpha support and the ability to use it on Mac/Windows/Linux. If you have any ideas for features feel free to ping me here or write an issue request. Cheers!
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
I thought I would show off a project a group of us students are working on. It's called Kingslayer and will be a playable demo in UE4. Gameplay will just be exploring our environment in 3rd person and picking up items that will give you a little backstory. (Think The Order: 1886 without the shooting. :P) I am the character…
Looking good, huge improvements. Crits: - The level of dirt at the bottom of the white area, is about right for the level of dirt next to the ground. The bottom piece needs that treatment also, and maybe a bit more. - It looks like you dropped in onto a grass plane. Blending props into the environment is also something to…
Hi guys. These days i have been watching a lot of renders with a nice style and i wonder how it is done. This is an example: http://www.pinterest.com/pin/517351075916484574/ I have see that this kind of 3D style is done in Cinema 4D but i don't know of it is a plugin or a propierty of the object. here we have an example:…
mal: to be fair, that's kind of like buying a game with kung fu fighters all over the cover and in the title (knights in KOTOR does refer to jedi knights), and then getting incensed that the designers didn't consider that you'd want to roleplay as a guy with a pistol who is adamantly against all martial arts. maybe it's…