Hey, I would like to know if there is any way to increase/decrease the amount of pixel it takes to "blur" the borders of the texture. I have seen many textures that also cover the whole image file.
Hi, I'm thinking about diving into CryEngine but I'm not much into Autodesk software and with recent debut of Houdini Engine API (and my small experience with Houdini HDK development) I was thinking about writing my own extension for CryEngine. Anyone have any experience/info that he would like to share on this topic?…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
I've seen banding in the backgrounds in a lot of Toolbag 2 renders, so I figured I would write a short post explaining why it happens and how to fix it. First off, the underlying issue is a problem of bit-depth, there simply isn't enough values in an 8-bit image to represent a perfectly smooth gradient. The effect of this…
Am I an idiot here? I found the unEditor.mll file for UT2003 but it doesnt work with the current version of maya. Is there another plug-in that I can use to port UT2004 model files over?
Hey, I was having this issue as well where suddenly it seemed like all my subtools in one specific ztl. file had changed scale. My problem was the values in "Export" under the "Tool" palette had it's values reset. Luckily I could go back to an older version of the ztl. and copy over those random values. Not sure where…