As far as I can tell, when doing the box simplified collision, it appears to be functionally equivalent in size to a plane. So my guess is that it's making a box with a height that's 0 units (which is basically a two sided plane). So perhaps you could experiment in your 3d modeling package with either two sided planes, or…
Yeah, that way when you tile them they blend nicely and the seems are harder to distinguish. Still keep that variety in mind with the different sized bricks and cracks, but make sure the edges work. If you have half bricks on all sides it will work, if you have whole bricks on all sides it will work. Hope this helps, I…
looks a lot of poligons to the head piece, good luck on the lowpoly =] it is going really nice, the only thing that I would change is to have some more space on the side of the eyes, right now looks like your helmet is squeasing the head. It is probably hiding the eyes if you look from the side, some space there will…
I'm always happy to take critique. And yes, as much as it pains me, I agree with the arm length and head size. I didn't actually need to adjust much of the hips. Here on out though, people are built differently, so I don't think I'm making any more adjustments. That side-by-side works for me and I'm comfortable with it.
Sort of off topic here, but people seem to think adding alpha is free, the truth of the matter is that a a compressed 1024x1024 with alpha is the same size as a compressed 1024x2048 without alpha, so adding alpha doubles the size of your diffuse texture. So really, in virtually every case, if you need some details with…
Hi dear community, Yes, before posting this thread I've read most of the topics regarding tablets here. But I'm still not sure what size of a tablet is better to choose in my case. All these years I've been successfully using my Logitech G600 with 20 buttons for Modo, Solidworks, Photoshop etc.But It's time to study…
For my project, I am building a set of modular pipe pieces with different diameters. Currently all of the UVs are square-mapped from the 0-1 range so the pieces are perfectly tileable; however, depending on the thickness of the pipe, its UVs may be stretched too thin or too far on the V axis. I could scale the UV shell…
it seems like unreal really doesn't want me mucking around with this I want to explicitly set screen sizes on imported lods on a lot of static meshes (well over 1000) I can't seem to write screen size for lods from python or the bulk edit matrix can they be set at import from say a maya lod group? maybe via editor…
Fair enough - then it's now time to work on all the elements of that story and plan everything in detail ! On a side note, I am not quite sure to understand how a bathroom is a better example than anything else when it comes to recent advanced in graphics. You could very well state something like "A giant spaceship was a…
For those that use Maya, here's a script I wrote a while back that does the same thing: //name: QuadConnect//by: PolyhertzstartQuadConnect;global proc startQuadConnect (){global string $curObj[], $vrts2Tweak[];string $origList[];$origList = `ls -sl -fl`;$edjList = `filterExpand -ex 1 -sm 32`;polySplitRing -stp 2 -div…