gsokol: yeh the structure up above is a highway, the height of it was done intentionally as the actual trainyard itself is below ground level, then there would be road level which the warehouse sits on and finally above ground level is the highway that you can see in that blockout, the reason I have done this is to create…
You're welcome, thanks. Moving slowly but surely, I'm currently refining the level and adding some man made architecture progressively. I activated parallax occlusion mapping for some terrain textures (soil, small stones layers) Tweaked and optimized the grass vegetation. The level is currently running at around 2000 draw…
About the Project www.redoubtgame.com Redoubt is a multiplayer only, co-operative first person shooter which will be hopefully released on Steam in the £15-£20 bracket. The basic back story is that the planet has been overrun by cybernetic horrors, by-products of a war where experimentation was allowed to spiral out of…
I refined the jukebox's overall shape. I added more details and art deco shapes. I also modeled some basic vinyl record player mechanisms. I kept it quite simple, as there is going to be a glass window, and I am not quite sure how visible or transparent I am going to keep it. I am about to finish modeling the control…
We are CMR Games, the creators of the sci-fi epic, ExtroForge: A New Beginning. We are looking for artists to join our growing team of 10 people, who are interested in being part of something massive. ExtroForge follows the story of the human race after we have rendered Earth uninhabitable, and our journey to a distant…
Team name: Fun Spike Games Team TippleTop Project name: TippleTop Brief description: TippleTop is a family friendly, transparent game development project with the goal building a fun community for Fun spike Games, seeing a good portion of the proceeds going towards the childrens charity, the DreamHappy Foundation and…
Hey Guys! I'm John, one of three developers at White Lotus Interactive. We've been hard at work on our first title - XING: The Land Beyond. While visiting GDC this week we were directed to the polycount meetup and met some members there. Although all three of us are totally guilty of lurking on the forums, I was finally…
I'm really looking forward to this game, as much for the single player story and multiplayer...single player looks scary as f'ck..and very involving and multi-player...well...a developer has actually found the key to success on imho with bullet-time in multi-player...saw the trailer..looks fantastic!
de_cbble Thanks mate , for the detail I looked at all the transformers film for part and structure reference and decided that the best way to approach it was to build it up in layers. start with the exo skeleton , then panelling which acts as the muscle layer and finally then the armour. I also decide early on that design…
I've had a post sitting on the Allegorithmic page, people are reading it but not responding so I maybe this forum can help. I'm trying to figure out how to make this optimal for import into Unity. So I'll try summarizing the issues I still haven't figured out. -------------- I have been working a metal/wood shack. My first…