So I took a look at your substance. From my perspective it seems that your are a bit confused by the resolution system of Designer. It seems you want to output textures at 4K, but Designer works in your ram to be efficient. When I opened you graph my computer consumed a total amount of 15gb of ram. This can result is some…
Coming along nicely! I think your cloth is overall a bit too smooth/soft. For one thing in regards to the silhouette (compare the transition from the gloves ot the sleeve for example or the overall silhouette of the arm) but also the general shapes or the impact of seams. You also seem to have changed some of the seam…
Agreed. But to clarify a couple of things: Modular simply means that you can assemble a bigger object from smaller, often repeating or exchangeable meshes. Your road bits are still modular, and you wouldn't tile the texure, but repeat/switch your meshes. If you want a basic setup for a freely tiling texture (so not in…
I'm glad you find it useful. There's a lot of scripts, shaders, lighting, LODs and Unity settings all working together so it's a challenge to explain it all clearly. To qualify everything I write: I'm not an engineer and I don't pretend to be. I work closely with them, I do a lot of scripting but I stay out of their code.…
We are looking for a 2D artist to draw models according to the assignment, where everything will be specified. These are simple drawings, see here is a small example, this is how the drawing should look with the text. Please contact me via Discord: Krystoferson#0153 or use this mail: kristof.kuris@gmail.com Thank you for…
The more you ground your stylization in reality, the less problematic a lot of the design will be. Just to take one element as an example, the shoulder: https://m.media-amazon.com/images/I/61wj3JqLo7L._AC_SL1500_.jpg To make something stylized, you should thoroughly understand how the real thing is constructed, then you…
How are you unwrapping hands? I'm now unwrapping hands now for many many years but still I'm every time unsure how to handle them. Most of the time I cut around the thumb and alongside the side of the fingers until i reach the little finger. Then relax and fin. (I'm just posting here images I found on the internetzz bc I…
I don't see seams on lowpoly mesh, it looks like that in Blender viewport for example: Maya and Blender have some smoothing settings for UVs, but in Zbrush I am not sure how can it be. For example I have a highpoly and lowpoly meshes, and I do "projectALL" LP on HP or just copy+paste UVs in UVmaster zplugin if necessary. I…
Your rig pose and skin pose can be different, they don't need to match. So you can rig in a T but once the rigging is done you can deform it into the A-Pose and skin your mesh. sometimes it is easier to model in an T-pose too, but after the hands and arms are done deform it into a A pose so you can work on the shoulders.…
Hey guys, I have a question. It´s been here couple of times, but never with an example. I´ve bumped into this and I´d like to know what are the hipoly source models worth? I mean, usually when you make lowpoly and maps, you´re done. you get paid for lowpoly and maps. In my opinion hipoly source models are quite different…