Hello, we're remote indie game studio Tonk Tonk Games, made up of veterans from the industry. We're looking for a 3D animator to assist us in development of our current mobile title. You should: * Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of…
DESCRIPTION Starboard Games LLC is looking for a highly professional, enthusiastic, indie team developers to join our ambitious INT project. Please note all of our positions are remote, you will not be required to travel. We are looking for an Animator to join the Art team to create and polish animations for the game. You…
Splash Damages Animator will be responsible for directing and creating a consistently high standard of animation for the game. He will represent Splash Damages Art Team on all issues related to animation production, working closely with the Producer and Design Team to co-ordinate animation deliverables. For more details,…
I'm making an animation chunk for my character in 3DS Max. I'm in autokey mode. I just finished my idle animations at frame 30 and jumped ahead 10 frames to get started on my running animation. Here's the issue: When I transform make any change to my rig, it messes up the whole animation. It makes the entire animation from…
Fun animation, just doesn't make much sense. Seems like you're trying to show off all these animation skills by putting stuff in the scene for no real reason: the falling over, the excessive ammounts of glancing around the room, the finger wiggles. Stop imagining this guy as something you're animating, and watch it as if…
Project Name: Half-Life 2 - Own life Genre: 3rd Person Action Adventure Roleplay Current Progress: Closed Beta. The "Half-Life 2 - Own life" mod Project leader & C++ Developer (keksroot) is currently searching for a Modeler/Animator. You can visit our project here: "http://www.moddb.com/mods/half-life-2-own-life" We've…
So I'm pretty new on the workflow on animating props in Unreal. I've tasked myself with creating a functioning chest opening animation in game to learn and understand blueprints better. I thought I would just animate the mesh and bake it out in Maya and then import that into unreal. But after reading up on some older…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are omnipresent? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…
Hello, I am a basic 3D animator who started animating models via blender for about 3 months now. I am currently looking for some work, able to work per rig/animation or hourly ($10/h), though the price is negotiable and depending on the complexity of the model and/or animation. here are some examples of my work: mutant…
Hello all, I am trying to get these wind turbines animated for use in a game using Unity. How would I go about animating these so the animation loops in unity? Will the blades be separate objects or does the entire fbx file havto be one object? how would I export the animation for unity and how do i tell it to begin…