I've been giving this a few shots, and have been able to recreate what I think is your problem (multiple blank maps on a plane - for me even the regular method of generating a map was blank). The error was happening when the uv's borders were directly on the 0 or 1 coordinate boundary, MME/zbrush sees this as extending…
it depends on what type of homebrew you want to get into, if your only looking for DS then the slot 1 is fine, if you want any of the awesome homebrew apps and games that are also for the GBA then i would suggest a slot 2 and a pass card. i have the micro supercard and a superkey. from what i hear you cannot access gba…
I figured this would be worth sharing for the sake of laughs Opened my email this evening got this from a old friend (he disguised his name) ========================================= Hello Mr. XXXX, My company RxTechnologies has been hired to find talented individuals for an opening with a well established video game…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
Hi Polycount! What is your thinking about spliting as example a weapon into several pieces to bake bigger UV Shells for more Texture Sharpness and Details? When i would split my AK as example into 1 x 4K Map for the Woodparts and 1 x 4K Map for the Metalparts. Would that be ok for an First Person Weapon? Or is this just…
Hi! I am in need of a low poly zombie model with a texture in .obj format. I do not have a massive budget however i can negociate costs. Anyway i really need a Zombie Model (perhaps several) around 5000 polygons, can really range from 2000 to 9000 max. I Would preferably like it to be animated in MD2 format. The…
Hey all! So after a very fun and successful meetup on Friday, there was interest in having more in a more frequent manner. So, I pose the question to you all. Would you like to have one in July and August? Just 1? Friday or Saturday? Historically, these have been held on a Friday, so that the people working in toronto who…
Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…
Hi, i'll try to texture a turtle in WoW style and asked myself how i should do the shading. To avoid hard edges i would just add 1 sg to all. I tested it with a stone. I think the shading (1 sg to all faces) look bad on any stone. Besides that we have a shot from Diablo and i ask myself - how the achieve #2? #1 is clear -…
Hi Jonas, I have a set of features I would like to request =) by which I mean I would love to ask you if you'd consider adding these to your already excellent plugin. The first two seem more simple to achieve from my layman point of view. The third seems more complicated but would get me closer to automating a tedious part…