Lead Game Designer Threewave Software is looking for a seeking sharp, ambitious, visionary Lead Game Designer to join our team. The ideal candidate will have at least 4-6+ years experience in game design. The Lead Game Designer is responsible for creating and maintaining the gameplay vision in support of the overall…
Ok the guy I started the thread off with had a little episode today. A supervisor who likes to mess with him (because it's real easy) asked him if he likes hot sauce. He of course exclaims "Hell yes I like hot sauce!" with all kinds of bravado so the supervisor offers him some Dave's Insanity Sauce. Now if you've ever had…
[ QUOTE ] Gordon Freeman's lines are pretty profound if I may say so myself. [/ QUOTE ] For a guy that never says anything, he speaks volumes... Half-Life has great interactive story but dialog with NPC's is always your standard, "ouch! quit it" "pick that up" or long explanations that ended with "no time! Here take this…
I know that there have been newer versions of Blender since I asked my last question on here. But, I'm still sticking with older Blender until I have a good reason to change - maybe after receiving an answer on here I'll have to look into that. I've been trying to look for ways to get the ID process of another program open…
Thoughts? Link:https://www.techspot.com/news/112513-unreal-engine-6-coming-2028-aims-streamline-live.html Video: https://www.youtube.com/watch?v=p5d7y1cbWIk A comment said they are using their own coding language?Highly sus to me, i can see problematic moves there if this is true. Just want to hear what people whom use…
Whoa thanks guys :) thought I was going to hear noob learn your shit! lol This is what I did hopefully It doesn't ruin anything: I had to make duplicates in case anything went wrong and now I see I have to merge down then split groups. *shaking head* making things harder for no reason. I got another little head -f- how do…
I'm giving it another go from scratch now, I noticed all of those problems too, I blame my trying to take the lazy way and for limiting myself so severely in tri count. In any case the current model has a much more effective silhouette and a form more fitting to texture. I'm at 581 triangles atm with the hands, head and…
https://www.youtube.com/watch?v=h6GWikWlAQA late to this & https://www.youtube.com/watch?v=Qw5LrNWgWJQ probably late to this but i chuckled, wanted to add this to music but it did make me feel good to see/hear.
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…