Hey everyone, I want to improve my 3D modeling skills and aim to create something similar to the black dragon model below. The model appears to be fully rigged and ready for animation. What software should I learn to achieve this level? Which techniques should I focus on? I’m currently using Blender, but I’m not sure what…
I was recently hired at digini to be the 3d art generalist (which made me do modeling/texturing and technical artwork) if you know of any work anywhere ; I just lost my job , I was layed off due to china out-resourcing me along with 5 other developers of a 7 man team , my website is www.seforin.com and my email is…
There's some really strange misconstructions going on this thread. Infinity Ward loved working on CoD, and even fought REALLY hard with Activision Marketing to get away from WW2 and place it in a modern setting. I'd be willing to bet the biggest fans of the CoD series are the folks over at Infinity Ward. The CoD the series…
Ahh thanks for the opinions. A mask texture seems like a quick and easy way to do it without having to fiddle with all that engine specific stuff. On a related note: I am currently trying to implement a similar effect with GLSL in the Sauerbraten engine and I can currently think of three ways to implement it in theory: 1.…
So i try to render sequence in PNG format. Frames looks very good but looks like my pc can render faster coz it only use 20% of GPU and CPU. How can i set up Marmoset for more efficient use of hardware? Ryzen 5 2600, GTX 1660 ti 6GB, ddr4 32 GB, ssd m.2 samsung 960 evo, psu 600w
I am wondering how people get motivated to 3D model. I have brought software and tablets etc to try and get motivated into modeling but i cant get anywhere beyond starting something. I do suffer depression which makes things hard but i am curious how people get started as the only thing that use to make me model stuff is…
Hi, I'd like to back this thread up to what you've got going on in Designer first. You mention wanting to get the nodes you've called out as textures (Normal, Histogram Range, Ambient Occlusion and Blur HQ Grayscale). Normally what you'd do is connect those to the final output nodes, and export them all in one shot in the…
Hi everyone, Many artists are working hard, striving to catch up with current-gen techniques and quality of game art. To make this a reality, one must learn software that is widely used in the games industry. After a not so good 2015 in terms of doing much personal art outside of the day job, my aim is to turn that around…
What's your ref for these? First off I think the skin looks great! The rest off your materials are pretty much all over the place. I get that the red thing is cloth, but that's just cause of the folds. It's fairly shinny all over. Add detail normal for fibers if it's nylon or work more with the fuzzy settings if it's…