Hello all. Please forgive my lack of knowledge, I am a system administrator for an organisation and am not particularly versed in Creative programs. I am trying to deploy the Quixel Package and have tried a number of different ways. Ideally I want the Quixel Library to be read from a network drive. I have two issues so…
@d1ver Wow, Thank you for the amazing advice and the comparison pictures. It does really help me visualise what changes and tweaks I should make to bring the most out of my scene. I'm definitely going to try out different lighting setups for both of these approaches and will decide which one I commit to. I only have…
Check out the composition of your reference images; Now check out the composition of your image; A glaring issue I see is your image is way too busy. There are too many directions and spots for me to look at, and nothing really meshes well with the rest of the image. It's quite obvious you want the large mountain in the…
It's a pity you post quite late in the development, because it would have been good to get feedback on your layout plan. I would have gone with a different kind of grid, either triangular or more likely hexagonal. That way you'd probably have a less noticable grid, and you would have less squish/stretch on the 'diagonal'…
Gah! Buildings are harder than I expected. Some very rough block-in going on. After skimming Wikipedia for a bit and looking at some reference of Chernobyl and artists' concepts of Ice Ages, both past and hypothetical future, I've decided that a nuclear winter is probably going to be the apocalypse that'd be most likely to…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
Hey everyone! My friends and I have been talking about a Team Fortress Classic (TFC) remake for a while now. We’ve always thought that blending TFC’s iconic GoldSrc art style and gameplay with elements from Team Fortress 2 (TF2) using a newer Source engine would create an amazing, fresh, new multiplayer experience. And…
Man this brings back to a previous life! I had a look and I do still have the original files. Please see a link to the PDF here: https://drive.google.com/file/d/1GK9nx-brvsI_7uYpo9gwTMQLC7K2TVWx/view?usp=sharing Naturally I cannot promise the link will stay up, but it should do the trick for a little while longer. Please…
Hello everyone 👋 =) , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project. I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a…