Hello posting this issue also in the UE forum, please have a look at the link below https://polycount.com/discussion/231501/ue-4-26-bug-object-id-s-rendering-only-a-2-colors-cryptomatte#latest
This may not have anything to do with your video card, but rather CPU/RAM issues. 2 million is pretty vague. 2 million raw from zbrush/mud? 2 million with a sub-d modifier? 2 million total or in one object? Generally speaking, if you can split up your mesh into a bunch of small chunks, so you only see what you're working…
Currently working on a weapon for Dota 2 and I would like to see what it looks like in game. However, I'm having a terrible time finding a guide on correctly exporting my model from 3ds Max to Dota 2, or Source in general. I currently have Wall Worm installed, but I'm not sure how to go about setting up my paths correctly…
Hey everyone! This is an item I submitted to the Steam Community Workshop for use in the game Dota 2. It is the Belt of Dumb Luck, meant for a hero that has many spells based off chance to multicast. I hope everyone enjoys the belt, it is basically a shield in the shape of a 4 leaf clover, adorned with 2 rabbits feet,…
Im currently optimizing several characters for a mobile game, to improve performance there its good to have the verts of the skin with as few bone influences as possible. So what i basically want to do in 3ds max is to set the max vertex influence count to 2 of all the verts in the skin. That it then somehow get…
Hello all, I've been searching for a while now for information about making custom FX for Dota 2 items with little success. Is it possible at the moment? I see on the DotA 2 workshop website (http://www.dota2.com/workshop/) that there is an FX section under quicklinks, but it is grayed out. Is it possible right now to do…
I am starting work on a ward design to be submitted to the Dota 2 workshop and I'm hoping I could get some feedback along the way. My ward is themed around the character Windrunner from Dota 2. I've started with a few different design silhouettes which can be seen at the bottom of this post. If I could get any feed back on…
With all of the polycount Dota2 entries I can't find the discussion thread for Dota 2, so sorry for the duplicate. Check out the Halloween Diretide Mode. You have to feed Roshan candy. Looks soo cool! More Valve awesomeness. You can see the game at 5:30 mark. [ame="…
Can't seem to figure out how to make a if then statement change 2 things. What I want is... If 'something' == true then (do this and this) else (do this) What I am trying to do is create an edit poly NURMS toggle. I would like it to NURMS Subdivision on and Show Cage off, then go from 1 iteration, 2 iteration and back off.…
Hi. This is my first time working using Udim Workflow. For my model I use 1 material with 2 Udims (uv tiles) and for each of them I need a mesh map in SP. When I bake mesh maps inside SP, they are automatically distributed to the slots in the mesh maps tab and each mesh map has the number 2, which means that 2 textures are…