Hi everyone! I took my first steps with Substance Designer and made this frozen ground material after watching dozens of Wes McDermott's tutorials. That guy's a genius with this tool :) model It's fully procedural, tileable and with tweakable parameters. I#m sure there's still much to improve but I like how it turned out…
Software: Maya / ZBrush / Substance 3D Painter / UE5 Fan art of Minamoto no Raikou from Fate/Grand Order. Rendered in toolbag Feedback and critiques are welcome.
I'm a little bit on a different boat here but I have been struggling with really bad thumb pain related to my work for the past 2 years. I'm sharing a couple of things here in case someone is struggling with the same issue but I would also love to hear if anyone has been struggling with thumb pain as well and found…
Hey, I've imported my model into substance as usual and when I try to bake the details from my high poly model it ends with the result in the first image only baking parts of it randomly, has anyone seen this before? also when I use the normals that I baked in zbrush parts of the Uv shells are inverted too (Second image).…
Hello all... im makin' my first steps with substance designer...and this work is my first one so im open to all your questions suggestions and critics... as you see i've attached all the maps and the final render was done with marmoset... 1.Base color 2.Normal 3.Ambient Occlusion 4.Curvature 5.Roughness hope you'll enjoy…
Rock study fully created in Substance Designer. Rendered in Marmoset Toolbag. Trying to feel out a workflow for rocks, went through a number of different iterations before I was happy with the results. I also invested some time into studying and refining a bit more into lighting, experimenting with different variations.…
Hi all, Substance Painter 1.1 is just around the corner (December 16th), here is a sneak peak of the new wonders you'll find in there along with a BIG surprise: * Mask by Material ID * Copy/Paste of Layer Stack between Materials * Export Outputs to PSD * Lazy Mouse * Backface Culling * Massive performance improvements *…
I've taken the plunge into Substance Designer and have been working on a handful of materials that I wanted to share here. I'll be adding more as I make them. Most of these materials have taken me about a day to create. Feel free to check these, and more of my work, out on my ArtStation page ^_^ Thanks for looking and I…
Greetings! To get familiar with the new YEBIS 2 implementation of substance designer's viewport and to streamline my overall content creation workflow, I did this little project, hope you enjoy! If I find some time I'd love to finish the rest of his body. Such an amazing and timeless design, thank you Mr. McQuarrie!