And what about the Anisotropy map? It's giving me BLACK = No Anisotropy, when it should be 0.5 I think. It would be nice in the wiki to have a section where all the outputed maps are explained and how to use them. Would be really useful!
[ QUOTE ] yep that's what I said poop... "a detachable magnetic penis"... [/ QUOTE ] Afaik it's not magnetic but.....http://www.sfgate.com/cgi-bin/article.cg...001&sc=1000 We had one of those models at EA. They're pretty nice.
here's some super large versions of the same pictures http://farm4.static.flickr.com/3005/2759505798_51f9f99e04_b.jpg http://farm4.static.flickr.com/3025/2759507022_d59e15cc4e_b.jpg I didn't embed them so they wouldn't break the html frame. Thanks for all the feedback.
I am cloning bolts out and the clone base number is coming out 002. I would like to change it to come out as 02. Is there a way to change this in max and not go into the INI file? also trying to get around the extra step of going through the rename tool.
Here is the Pariah.(last baby from Epic **** DIGITAL EXTREMES ) http://www.pariahgame.com/ Looks very nice ! I've tried demo and here's one snap from my PC. http://www.hip-europe.com/ Unreal engine 3 is ready for UT 2005 ? http://www.unrealtechnology.com/html/technology/ue30.shtml
Hello, looking for 3D support ? contact me :) You can make orders via quick templates: QUICK ORDER TEMPLATES just pick the template calculate your order. I will get back to you ASAP ! 3D FOR PRODUCTS: https://scorpion3d.com/3d-products 3D ASSET FOR GAMES :https://scorpion3d.com/3d-games Some about me: Games working on now:…
I've seen this formula floating around Specular (f0)= ( ( IOR − 1 ) / ( IOR + 1 ) ) ² that puts acrylic (IOR 1.49) at 0.0387 which is 0.5 which is what everyone works with.. (the 0-1 range in a specular/specular level map being 0.0 - 0.08 normalised)
I had a few people ask me and I couldn't link to a tutorial on doing this. So I made a quick one. It's covers creating an .exe file to show off a level that you created for people that don't have UDK installed or a different version. http://blog.environmentartist.com/?p=705
U paint works fine on my new pc at work! Woot! So move over texture skinners here I come. 2005 should be a great year for me to do a few UT skins, as I understand it, UT2003 default model skins will still work fine in 2004. See you Guys. f.
These are my personal works where I tried my character sculpting and texturing skills. In a game industry mostly I have done environment but my real passion was and always be characters :) Just wonder what you think about my works. Thanks for any comments and critics. below are statues I've done for 007 BloodStone