Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
Makkon: You're right; they're pretty pronounced. I'm going to have to fill him out a little more. As for teeth, I think I'm going to go with something sharp, somewhat akin to shark teeth. Duncan: Yup! Definitely going to fill out his neck/jaw area a little. It almost feels like his head is separate from his neck right now.…
Hello! My name is Jaime Silva, I’m an enlightened game developer at ArcForged, where we build gamer communities around compelling characters, stories and experiences. I have created more than a dozen video games over half my life, with the biggest one on its way! There’s a huge backlash in the industry regarding the poor…
Hi, best share some files so this can be reproduced. Looking at the UVs, are the sides stacked on top of each other? If so, I would expect issues from that. To test if that's so, you could bake just one element/ part or try not stacking those.
Hey Polycounters! I am an Artist from the Industry eager to create small & fun indie games on the side. The downside is... i cannot code. So id like to team up with a fellow coder and form a dynamic duo! (Hopefully split % of the profits and keeping moving onto the next game) Is this you? - Experience with Unity and C#…
Open Positions:3D Modeler (specializing in creature/monster work)3D Modeler (static objects)3D Animator - FILLED 2D Artist (UI Development) Game Description:Tactical, team-based horror/shooter in which 4 players work together to defeat another player designated as the monster. The matchmaking design will be unique, as the…
Thanks a lot for the thoughtful feedback! =) Those are really solid notes, especially the comments about wall UVs, geometry sharpness, and texel density. I can definitely see what you mean about the high-frequency detail and the carved-rock feel. I haven’t tried a triplanar setup yet, but I’ll experiment with that next…
The high poly has sharp edges where the artifacts are appearing. Try clearing the sharp edges on the high poly.The low poly has sharp shading which is causing the artifacts in the first image. Try setting the mesh shading to smooth on the low poly.The low poly has sharp edges that don't match the UV splits. Try clearing…