Are your images of the correct proportions? Did you manipulate them in Photoshop properly. Also check this out from 3dsmax's own tutorials from the installed files on your PC http://docs.autodesk.com/3DSMAX/12/ENU/3ds%20Max%202010%20Tutorials/files/WSf742dab041063133-62b9306f112a19e40dd-7fe3.htm Humm I usually avoid using…
Thanks for your reply, I was going through your questions and saw I was on nitrous. I switched to direct3D and I didn't get the problem. That made me think it was a bug. So I checked for a service pack, updated and the problem looks like it's solved. I don't know why that didn't occur to me try and do that sooner. Thank…
So i just baked down a normal map from my high poly in max. Its the clothes on a female body, and its basically symetrical so i only uv map half of it to save texture space. I will end up with a seam in the middle but im okay with that. But now when i mirror it and weld it together, i get a strange artifact on one of the…
I want to select a loop across vertices with more or less than four edges. I found this script/plugin. It works, but the interface is not practical. This script can not be used with a macro/shortcut. Is there something similar? http://www.scriptspot.com/3ds-max/scripts/angle-loop https://vimeo.com/114909229
Max just went semi-CAD with its new Chamfer modifier. Been testing this on the beta for a while and it's fantastic. Anyone doing hard-surface in Max is in for a treat. It almost gives CAD filleting power, I've tested it in lots of different cases and it's VERY good. Check out Martin's(lead dev on it) demo. Highlights * The…
Hey guys and girls! I got a problem with 3ds max. Everytimes I edit poly,edges or vertices, they got a freeze on my computer after 10-20 min of work. I have to reeboot manualy my PC. My 3dsmax scene is corrupt (so I configure a generated autoback every 2min). I was on 3dsmax9 version, then I install 3dsmax 2009 but the…
Hello, I want to export a skeletal animation from ue5 to max, change it a bit and then export it back to ue5 This is not straightforward and I don't understand why. It doesn't seem to matter what I do, I will always get this message on import: Warning: Could not create a valid skeleton from the import data that matches the…
Anyone know a way to hide viewport geometry when in the Unwrap_UVW modifier? When working in Editable Poly / Edit_Poly it's really easy to hide/unhide selected viewport geometry if it gets in the way, but I can't seem to find a way to do the same while unwrapping. You can hide selections in the floating "Edit UVWs" window,…
Hi guys, So I made a bone based facial rig that's driven by blendshapes. I have one character that has a few different facial animations. Now I'm trying to get a few other characters up with some slightly different facial structures. I have no problem transferring over the rig to the new characters but I'm a little…
Hi there, I got a question on how to go about getting the UV's for a "complex" object to resemble the 3d model as close as possible. As you can see in the picture below the "railing" consists out of 3 parts: 1. The pillars (red lines) 2. Squares to support the pillars (blue lines) 3. Main support ledges (black lines) I…