Here's the low poly at 14k tris. I eliminated the symmetry line on everything to lower the tri count, but I'm thinking of reapplying symmetry to the whole thing if not just smaller parts. The tri count increases to 16k if I mirror everything. This would be for a fps so I imagine mirroring isn't really an issue no matter…
There have been some significant changes since Suite 1.8, certainly. The way mesh groups are handled now is more logical as well, since you can have an entire project as a single *.OBJ imported with all of the relevant maps - allowing you to fine tune it all at once. Let me know if you need anything else! :smile:
I'm not sure how much geo you have there, but less is more! May I suggest starting with a 128 Dynamesh or something pretty low res. Less geo will force you to focus on the large shapes and plane changes in the face (or whatever your modeling). At this stage you don't want to get caught up in all the details. Keep going:)
[ QUOTE ] texture challenges: themed 5 pack 128x128 single theme floor / wall textures that could be released as a PC texture pack [/ QUOTE ] I LOVE THAT IDEA GO GO GO GO GO. Seriously that would be pimpin. I'd be in for at least one, but probably a 256 would be a better idea, what would you use the 128's for?
Hey man, the texture is killing your sculpt and normal info. What res texture are you using it looks like a 128 or maybe a 256, extremely blury and dirty feeling. I would just apply the normal and AO to the model and see how it looks and then a simple flat color to let the details shine through and the maps do their jobs.
hello some time ago i finished few modes for my portfolio and would like to share it with you. first 2 are lowpoly models with 2048 for body and 1024 for head/weapon. Polycount is about 14k tris Thrawn is mid poly model for my friend shot cinematic based on sw universe. If anyone interested im am available for freelance…
Started on one of the most complex models I've ever worked on. This classic bike has every kind of material type and going to be perfect for learning substance painter later on. I also tried something interesting, I got a molten model from photoscan using a video I found online, its horrible but should give a good…
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
I feel that her arms face and hands need some more work. Reference will help: https://www.3d.sk/photos/search/query//thumb/small/standard/1/premium/1/category-5/21-30/category-115/Woman/category-145/White/category-169/Nude/page/1
I will need to get back to you on the Ddo Legacy part, i should have an answer for you in the next days. Of course my suggestion is to use 1.8 rather than legacy, since there are tremendous improvements in the newer version. One of them being pbr support. But i will definitely get you your answer !