Hello! I am struggling to create something like this. http://www.rgbstock.com/photo/2dP46jG/Painted+Wall I made some brushes and input them into tile sampler and it looks nice but I do not know how to make those brush patterns terminate themselves when they run into each other (to achieve the paint-over-paint effect)not to…
So my partner and I are working on an Unreal scene together. He models and unwraps and I texture. On this particular model the UVs aren't properly scaled and there are way too many seams. When I brought this up to him he says: Is he correct? Please help me. I don't want my textures looking like the mess they currently look…
As you can see by the pictures below, my normal map is being rendered incorrectly (using the maya software renderer). The red area shouldnt have that noisey texture. The material bump node is set to Tangent Space Normals so im not sure whats going wrong. I baked the normals in Modo. Any idea whats causing this?
it's curvature based so curved surfaces are going to get picked up by the mask - the tyre in particular is going to be awkward. The inconsistency suggests there's something weird about your UVs/Normals - check they're not flipped / overlapping within the 0-1 space . if they are, shift all the inverted UVs outside 0-1 and…
Hey, So I am currently at the stage where I need to model the ground level for my environment. However, I'm sort of stumped. Normall I would block it out in UDK and paint the textures and use advanced texture blending on the ground itself. However, this is for a render in Max, and I'm not quite sure how to proceed. I was…
If I want to separate the mesh into more objects, I usually Chamfer the edges in Edit Poly and then ad the reinforced edges. And depending on the model, I decide how many Chamfer segments to ad. There shouldn't be any gap, since the vertices in the middle are snapped together, and the reinforced edges keep them in place.…
Hi everyone, I was was hoping to find out your techniques to model from reference when the prop within the concept/ reference is at an angle, not orthographic and doesn't have front, side and back images. how would you determine the FOV (field of view) of the picture and configure 3ds max or maya to accommodate the…
Artstation Portfolio https://bit.ly/3yYrAFQ Introduction I am a 3D Artist and Unity Game Developer with years of experience in animation, modeling, rigging, VFX, and C# programming. My ability to take on multiple roles in the production process and unique background bring a fresh perspective to every project. I am…
Hi there! I am working on a mobile space shooter game and it it almost completed. The only thing that I need is to replace my current bought stock art with some real assets. For that I need you, the perfect artist. This gig is based upon a revenue sharing model. Please note that I am looking for a serious partner due to…