Aye, this is true. I can see where you're coming from with the thread title as it is. But as someone just now getting into maya, the portfolio shouldn't really be on bloodyghost's mind right now. You're right in the long run though, it's a great habit to start putting everything into a portfolio even before you're ready to…
Time to throw my hat into the ring! Basic idea for the set is it was made by some one who valued intimidation over effectiveness, going so far as to crudely modify a sword(or use an old and worn one) to make it more of a brutal saw or axe. Here's my ref sheet and a few concepts to start out! Going to start the modeling…
Hey guys, I really appreciate the feedback! The narrative for this character isn't to be the Main playable one. I wanted her to be a NPC that helps a playable character on their journeys, possibly a healer type what with the cauldron, similar to Garth/Hammer/Reaver. Regarding sizes, I wanted her to follow standard…
Is there a way to set the default width of a strip drawn with QuadDraw tool? (Quad Draw tool, ctrl+shitf+drag RMB) The size appears to depend completely on screen space. I'd like to be able to specify a width in units.
Hey guys! Our company is doing a little contest! Concept an armor set and one winner will have their armor featured in Torchlight 2. HOORAY! :) Here are the details: http://forums.runicgames.com/viewtopic.php?f=2&t=21045
Magicspook, I always imagined is as a fierce/evil set, which I identified with Mason. Here is my final submission. Thanks to everyone for the feedback. Mason Vanguard Kraken Set Workshop Page Polycount WIP Thread
When I was using UDK it was best to set ViewportNormalMappingType to Qualified in 3dsmax before exporting the mesh and in UDK to explicit Normals. This gave better results for Normal Maps. Is this step still needed? Or should Qualified be turned off?
Hello, this will be the first serious set of modelling I have done in some time, I am all open to suggestions and criticism. I will base my helmet on eastern/nomadic, kind-of Turco-mongol origin items.
Hi guys! I've been having problems with UVing for a long time. I'm familiar with laying out UVs for custom models, hands, cars... But when it comes to primitives i feel fucked. Cubes, planes are my worst enemies. I've already written my question over t reddit, so i'll just post a link to it instead. To sum up, I have…