Hey Guys I am making this robot for one of my classes and would like some help to make him look cool. In these pictures I have a low poly next to a high poly because I plan to use Mayas transfer maps to generate a Normal map for him. So any feedback good, bad or ugly would be most appreciated!
Hi, I have been working on some tiling textures based on Halo and World of Warcraft for a course I am on. This will be then moving into a full scene for whichever style I choose. below are my current Renders of the textures from UE4 which were made using 3DS Max, Zbrush, Photoshop and 3D Coat. Any critique and feedback…
Hello, I'm working on a project with a group and been working on this guy. But, I feel the design feels lacking or really boring, and would like some ideas or suggestions on what I should add. I'm not good at concepting or creating new ideas. And sorry about my english ^^;; (And I just realize I messed up on the calves)
Little model I've made in my spare time. Based on an awesome concept by Kris Thaler . Made a few changes because I wasn't comfortable with it being an energy rifle like the concept so I've changed it to a high caliber Semi-automatic Rifle Modeling done in 3ds Max, texture/baking in Painter and render in Toolbag 9.8k tris…
Started working on a new project to learn UE4 and to practice PBR within engine. Very early days but hopefully this thread will spur me on to work when i can. Currently using RGBA material for Metallic, Roughness, Mask and Ambient Occlusion. Not currently using mask so may reduce this down. Aiming on creating a playable…
Hi,Polycounters~ This is my recent project.I use 3ds max made these meshes and use Quixel suite build all textures.The project rendered in Unreal Engine 4.10.0.Hope you like it. My Artstation:https://www.artstation.com/artist/leesungwoo Thanks MATTHEW answering me some technical questions.I really appreciate it. Here is…
Hi,Polycounters~ This is my recent project.I use 3ds max made these meshes and use Quixel suite build all textures.The project rendered in Unreal Engine 4.10.0.Hope you like it. My Artstation:https://www.artstation.com/artist/leesungwoo Thanks MATTHEW answering me some technical questions.I really appreciate it. Here is…
Hi guys, I'm working on an realtime character for study and practice. I want to share my progress so far and, if you want, receive critiques and tips for improvement. link to HD version: https://ibb.co/6gD79K9 and this is the face so far, based on Phoebe Tonkin. link to HD version: https://ibb.co/TrPZWds This is the…
Hey everyone, Here's some viewport screenies of some 3D doodling I did today. It's really late here now, so I won't try and do a big fancy explanation, I just wanted to put *something* up after pushing it so much today. It the moment it's just the base architecture, I'm going to add lots of clutter and greebles. (the green…
I made this for an art test recently. It was all done in a week. I didn't get the job but with one closed door another one opens. So I want to keep working on it now and get some feed back as to what can improve and look better. It was supposed to be built for an mmo type online game so the texture res had to be small and…