For me Digital Sketchbooks is like paint sketching etc but i doing Zbrush 3d Sculpting mayeb i am wrong or not no meter this can be Digital Sketchbooks or 3D art who ever want to see there liking of this i want to be this my and others reminder keep on doing something what u love u can make big progress no meter what kind…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…
Since my little 2 year stint in London is now over I've finally got a job in Guildford but currently living in Portsmouth for the next few weeks isnt making things easy looking for a houseshare in Guildford.. (most go on spareroom before i arrive) So thought I'd be cheeky and see if any of you fine people know of a…
Hey everyone, we all know that the game industry is a difficult place to get into. Some people here have suggested that transitioning into medical, military, archviz etc can be possible with game art skills we know. I was looking to see if anyone had any information on how to do so, and what skills to learn? What are the…
Smugglers Cove: Weigh Anchor and Hoist the Mizzen! We are excited to announce our entrance into the Unreal Engine space with the release of our Smugglers Cove assets on the Unreal Engine Marketplace. The pack contains 104 Unique pieces which include: - Pirate Ships - A Modular Fort - Tropical plants - Environment scans -…
I'd strongly recommend starting with a simpler object to get the basics down before moving on to something as complex as this. Modelling is only the first, and often the easiest stage. Applying UVs well and then creating proper materials are at least as important. Crates and barrels might not be the most exciting projects,…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
Hi forum, my last few threads have been a bit varied asking for help. And I think I've just gotten carried away. So mainly what I'm trying to figure out is a good solid workflow. Id search it here however I'm not really sure what to look for. Anyone have some tips? I mainly want to make game ready assets, and texture them.…