Are you aiming for something like this? I don't have the artists name attached to the file, so I can't credit or link them unfortunately. It's a good example of a stylized character proportions and matches your pose pretty closely. Anyways, If you are happy with your proportions, that's your style choice~ I would only add…
Hey thanks! :) I'm still at it, had some trouble with MD, polycounts and baking clothing. I realised a lower poly piece of cloth is just the way to go rather than a hi-poly bake. If I can paint normals for creases I'll do it but I still think the cloth came out nice like this too. Here's a few shots, everything is ready…
Now that my hand in has passed i've decided to start on clothes, this will be the first time i try and kind o cloth work so it should be interesting :) Here's where i am so far, i went for the classic 'wife beater' for this guy. and this is him wearing it there are some areas where his body goes through the mesh so I'll…
Nice render man. I like the design and the details on the belt and the shield. I think it could need a little more anatomy work though. And the creases on his body disturb me, Is it scars? Or does he actually wear really thin clothes? I guess it's scars but it's exactly the same type of creases that you put on the metal…
Redone most of the tertiary details on the clothing and textured the clothing inside Substance Painter. The stitches are done inside Painter as well. Some parts of the stitches do not follow the stitches that were sculpted inside ZBrush, so those will be redone later on. For the texturing I'm mostly looking at my own…
[ QUOTE ] Notable exceptions to animatr's post being Morrowind, and I think oblivion too. For MOST (like 90%+)games yes you'll just model the guy as he is presented. Having a body under the clothing is a waste of resources, as it will never be seen. If you are in a production where uniform/clothing changes are a regular…
Hello, I am looking for some help. I just got given a project to create a new character which can be used in the game Street Fighter and I want some help on how I would go about making this. I have reference pictures to make the basic model. My idea was to create the basic model in 3D Max and transfer that across to zbrush…
I have been messing around with the demo the past few days and I think its pretty damn good. You can get some really nice cloth shapes out of it. Do you think this is the way forward for production now, rather than spending days sculpting cloth from scratch. I guess you just output the high res , project that on to a low…
Hi all, TLDR Looking for talented 3D artists with experience in Marvelous Painter and Substance Painter to model and texture clothes. Take a look at our Fashion showreel: https://youtu.be/wwp4JY2sny8 Who we are Creators3D is a 3D content creation platform that supplies artists with job offers on various projects - mostly…
Next set of updates, takes us through video 9 which is the clothes block in. So this is I think video 6, where we are just going in and doing some more sculpting on the body and subdividing a bit in preparation of doing the hands. Tutorial uses ZModeler to create the hand, after playing with Zmodeler I kind of hated it.…