Well, quite some time since I posited something here (more like never ever, I think).. Anyway, all my life I've been hearing how computer games are useless and how their whole production process is a total waste of resources, so to all those people (you know who you are): here is a an actual real-life practical use for an…
I was praising this thing on #m_d last night. Soooo many uses and only 500$. Only small (and I do mean small..) downside is that it is only a G4 processor.
This has been going on for a long time now and its not over yet. Im pretty sure that valve has already considered this before they started making the game and they came to the conclusion that they can win the legal battle ahead, we will see. "it would be like Blizzard seeing the success of the original Counter-Strike, a…
Ok here's -one- example: Here's how he has alignu defined in the button handler: <font class="small">Code:</font><hr /><pre> on alignu pressed do ( uvsel = uv.getselectedvertices() as array mid = 0.0 for i in uvsel do ( mid += (uv.getvertexposition currenttime i).x ) mid /= uvsel.count undo "Align U" on ( uv.forceupdate…
well we link to all kinds of stuff in the topic, but if you ask any of the regulars in there, it's not 'the polycount chat channel'. A lot of us are PCers, but there are plenty that are not. Think of PC as the bar, and m_d as the alley behind the bar.
Nah. That might have been possible in the mid-90's or so when this was an emerging art form with hype behind it and you somehow had access to the software and knew a guy locally. As in knew someone who would fork out money for your work. You'll be paying those 100+ bucks monthly for subscriptions to the tools you need to…
I've come across a strange issue with elements on meshes..... I was playing around with my own face detach routine as you do :) It all works fine and as expected but it seems max has "pre-cached" the faces that make up each element for the purposes of speeding up subobject element selection so after the detach when you use…
Greetings. I'm looking to recruit some animating/modelling talent for a mod to the game Warhammer 40k: Dawn of War (and it's expansions.) We currently have a number of models finished that are in need of animation, as well as a few models that still need to be made... most of the models that we have ready are vehicles,…
I have a mod virtually finished but using placeholders models in the key roles. I need at most 4 models made to finish it off completely but could release a beta with even one good unique model which would then attract more interest from modellers. Can somebody make one Warhammer Dawn of War model for me? See link for…