Hello all! We're proud to announce that Paradise Sandbox 1.2 is out and comes with a 25% discount during Christmas! Paradise Sandbox is a real-time scene-builder and visualization tool aimed at architects and 3D hobbyists. Paradise Sandbox will automatically enhance your models with real-time reflections, ambient…
Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital
special effects. At Platige, we combine film and advertising work with a strong
passion for art, education, and entertainment. Right now we are looking for: CHARACTER TD experienced
in…
3DS MAX LIGHTING ARTIST Location Los Angeles, CA (Near LAX) Contract Type Full-time, onsite contract Contract Duration Today through November (Immediate Availability Required) Job Summary *On a daily basis, the 3DS Max Generalist will be responsible for the development of various highly realistic visual effects and…
Hi guys, The announcement of the refraction shader got me excited for eye rendering in toolbag, at the moment I use two sphere with dome-out geo on both cornea and iris, parallax map and normal map tricks to fake both caustic illumination/refraction and it works great until you look at it from 70-90 angle then the parallax…
I got this email a couple of days ago becasue I am registered with the recruiter Interactive Selection (http://www.Games-JOBS.com). ============================================================ Do you know anyone who would like to have the Hitman First Person Shooter game on their CV/ resume? Someone who might like some of…
First of all, I can't get the opacity settings in Painter to work at all, no matter what I do. Secondly, refer to the above image. The bottom-right opacity and emissive setting is what I'm shooting for. Unfortunately, I can't recreate it. I literally lowered the emissive on the green cylinder down from 100 to 22 and saw…
DAM Consultants, Inc., the contract staffing arm of Digital Artist Management, is actively seeking art and animation talent for full time, onsite contract work on behalf of the games and film industry clients we are staffing for throughout Southern and Northern California. There are dozens of positions we are looking to…
Hey guys, I am trying to learn the Quixel suite and am getting stuck early on. The problem is that my mesh doesn't seem to receive any of DDO's input. I have tried multiple meshes. Here is exactly what I do. 1. Create mesh in Maya. Layout UVs. Triangulate. Export OBJ with all options (including normals) turned on. 2. Open…
from 5:54pm duration to 7:05pm / 1:11 h/m time-frame 64 SAMPLES 193 samples = 2 hours for 1280x720 = 10 seconds turntable. 41.7gb to 39.7gb file = 2.05gb's AVI-lossless. Guesstimates: should be x3's amount = 3h:33m's+ for 3k. 6.0gb's+ file for "3k." and 12gb's from/to 15gb's for 6kres, was 18 GBS 12 hours+ <Actually is…
There's lots of great games that don't sell anything, many critically acclaimed games flopped at retail. I doubt anyone here would say planescape torment and Freespace 2 were bad games. Both flopped commercially despite critical acclaim. We could talk that it wasn't the game design itself but the aesthetics and theme that…