Hello everybody, I am new here at PolyCount but I follow up with the forum for a long time. My name is Renato, I just started a two years program in Gnomon School, but I have some experience inside the game industry, I am graduated in Game Design in Brazil and I have some projects release for clients and as my own. I want…
Hello everyone, I hope it is the right place for such a post. I would like to tell you about an opportunity that you might be interested in, if you are in need of a solution for facial animation in 3dsmax using motion capture. I've e-mailed and asked the developers of BonyFace for a mo-cap only version of their highly…
But you can try to drive a tessellated version of your cage with a low-poly version. And shrinkwrap to tessellated version instead. Probably this may help.
Hello again friends ! I have an issue with changing the shader type in Substance Painter mid painting, i have created the basic materials for all the sub-meshes of the model (Diffuse, metalness, and roughness for some) and then after exporting the maps to test how it looks in Marmoset i realized that i was working in…
Yeah import the figure model into zBrush. Coming from Maya it will either be gigantic or microscopic in zBrush! I forget which. Anyhow to work on the model in zBrush you need the brush's full size range in zBrush itself to work effectively. Actually a real time saver is setting up the GoZ plugin in Maya and doing all your…
Hi everyone, Here is a small update to inform you about the advance of the Winter Shaders package. First of all, I am working hard on making this package available for Unity 5 and to support all his fantastic new features. For that, I am rewriting a big part of the shader as it will be based on the new Unity 5 Standard…
It depends on what you need to do with it. There's not much to lose when buying Zbrush Core since you can essentially recoup the cost in the upgrade to ZBrush if you so choose. There is no decimation master or remesher but there is Dynamesh which was basically all I wanted from core. There is no "2.5D" aspect to core it is…
The contest is open to all 3D tools, although if you choose to try iClone as part of your contest entry to qualify for the $1000 Best Use of iClone prize then you can download the tools below: This is the iClone 5 and 3DXchange 5 PRO versions, which will allow you to import any 3D model or character rig and animate it with…