Hello Polycount ! I worked on this small project this past weeks. I wanted to train on stylized assets. I'm pretty much done with it, I just planned to refine a little bit some parts, and maybe add a butterfly. I struggle with foliage, and i'm not really satisfied with the result i'm getting right now. Every critics and…
Hey guys! I'm here with my most recent stylized piece, this time around, a diorama scene! I'm presenting you with my personal take on the amazing concept by Maeve B's "Little Room". This was done as my final assignment for the intermediate term at Think Tank Online and it was a great learning experience! I used Maya for…
Hello everyone, In this personal project, I tried to mix a bit of stylized anatomy with realistic shaders. Modeling was done in Blender and textures in Substance. https://www.artstation.com/artwork/9EyArL
Hello i am looking to start making stylized low poly objects and assets for the game series total war! Now i know what you are thinking "but my lord ramses that's a realistic game not Warcraft also there is rome one" well sit down boy because the method to my madness is quite simple. Performance and optimization! Total war…
Hi, We are looking for a freelancing 3D animator. Software: Maya The task: 100 minutes motion captured animation split into parts with captured facial animation. (25% of all the animation will be with 2 characters) Stylized character. The animations will need to be retargeted and enhanced to really sell the stylized look…
Starting a new project this week! Going to be trying to do a PBR/Overwatch styled Blood Elf Paladin based on the concept below: This is a concept I found online that I belive is directly from Blizzard. I plan to do the entire scene and will try and make it slighlty more realistiic in the sense that her chest armour won't…