Hello i am looking to start making stylized low poly objects and assets for the game series total war! Now i know what you are thinking "but my lord ramses that's a realistic game not Warcraft also there is rome one" well sit down boy because the method to my madness is quite simple.
Performance and optimization!
Total war is a game featuring thousands of soldiers on the field at once as such the optimization can get quite poor sometimes i hope to fix this through what i call stylized realism so think less of games like warcraft and think of games like sid meir's Civ and pirates!
Essentially a combo of both styles if you will
So after that breif introduction is there any tutorials and such of where i can get started?
Replies
Check out the Wiki page
http://wiki.polycount.com/wiki/Tutorials
Sticking to the art direction is dependent on a combination of your foundational art knwoledge as well as your technical knowledge.
Have you take figure drawing before?