In Substance Designer is there a way to dynamically edit an exposed parameter setting (like Min,Max, or Step) based off the value of a separate input? So for instance, if I have two Integer 1 parameters, could the Default input of one parameter control the Max parameter of the other?
I think what you have is already a solid image. The lighting and atomosphere are lovely. I like the centered composition but have 2 suggestions to imrpove without totally rethinking it. 1 move the camera down a bit and tilt up. See more trees/sky and get a more interesting vanishing point (this clip from 'The Fablemens'…
Hi 3d coat users, just wondered what are your settings for hand painting textures in 3d coat or do u guys stick to the generic default? Although 3d coat is amazing in many aspects but it seems to be lacking the photoshop brush feel when I paint, any thoughts out there?
Hello. So I just finished texturing one of my statue props and when I exported my map from substance it gave me an large amount of edge padding that makes my maps look weird. It still looks correct in my viewport render, But if I wanted to showcase my 2D texture on my website it couldn't because it looks to offputting. I…
Hi, I was wondering what if one of the features in SpriteUV2 ( www.spriteuv.com ) might be helpful for you guys, so I made a tutorial how to repack UVs and merge texture sets using SpriteUV2. It is also possible to repack multiple objects as well. Please take a look. https://www.youtube.com/watch?v=9mFkMBMy7Z4[/youtube]
keep in mind with unreals auto generate lightmap uvs, its not actually doing an unwrap, its taking the UVs from channel 1 and repacking them at a consistent texel density. so if you have stitched/overlapping stuff going on in channel 1 it will carry over to your lightmap and you will get that overlap error. you can do a…
I come to this forum largely to get pumped about art, and it's frickin' sad there isn't more excitement about this challenge right now. Well it's almost here and we gotta be pumped up if we're going to do this shyt right. Been a lot of mopin' around about everything from the economy to receding hairlines, but none of that…
Heys, so i saw a video on how to set a symmetric overlapped UVs in 3D coat https://www.youtube.com/watch?v=1Z5h8T0c7BU so my question is how can we overlap same UVs if we're importing a model into UV room instead of retopo? and how to overlap specific parts not the whole model? thank you =3
Hey you guys! I had to jump into this. I'm going to try and finish this comp even though work has most of my time atm. Current idea: A Mason Knight set (The weak shall serve the strong!) -Helmet: Heavy armor with dragon and fire details -Weapon: Bearded Axe with dragon and fire engraving Cheap sketch-