You can actually use [img][/img] tags to post images, just put the URL of the image between the tags and you won't have to attach any files. You can keep posting more artwork in the same thread, no need to update your original post. Since you're on deviantart, use the image URLs from there. :)
This is a great start so far. As Peter suggested, I highly recommend you to revisit the blockout stage mainly when it comes to scale. It's the first thing I noticed when looking at your images. The characters feel a bit big for the alley or it feels cramped. Feel free to change the layout a bit of course as you don't have…
Isn't it amazing how the holidays consume all your free time. The following is what I've managed to finish. I'm glad that I finished and I certainly learned a lot. Thanks to everyone who helped me. I'm looking forward to the next challenge. [IMG]http:///nick.suskitech.com/Timtendo/images/Tron…
hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…
Yeah, it looks like it generates a new image on the fly and streams it to the browser. I believe that sort of thing is generally used to composite images together or to generate an image with text in it, resize images automatically... stuff like that. Having a dir with all the headers and picking a randomised jpg from…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
This was my entry for the Retrogasm Art Contest held a few months back. Finally finished this guy up a few days ago. I had some setbacks while I was working on it and could not submit it to the contest on time. I really enjoyed this project though, and I didn't want to quit on it. I learned a lot, and there are still…
I can't really find anything wrong with it? Are you going to have the grip be like the reference image like what Camza posted? Or are you going to add some more detail like the image that Mystichobo posted? I personally think the latter one would be cooler. But it's up to you.
Hi! Do you have hard edges that are not split in the UV unwrap? On those you would get such artifacts. On the image I can't really make out mesh shading due to the small size and texture. What I'd look for is hard edges and whether the corresponding UV edges are split. Zip and attach the low poly mesh if you want it looked…