Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
I have sony a6000 24 mpix APC-s camera with default kit zoom lens pz14-50. Photogrammetry have always been so-so an softy with this camera. Chat GPT tells me it's a soft lens and uses only 60% of matrix resolution. Which surprises me because I always though its sensor resolution mostly . Chat tells me all those boke ,…
It's such a shame the art direction / lighting of this game and franchise has like, 2 colors at all time because the env art is god like. Great work Paul!
just wonderfull :D . Great videos. Learned a lot from them. There is really limited amount of tutorial resources out there for env artists. Hope this will change :P
yes u can. connect the mask to the reflectivity and the cube map to the reflect color you should now only see the env reflection on the areas where the mask is.
Redesign looks fantastic man, super clear and easy to read. Literally my only suggestion would be to format Resume on the right... Love that Chiv env too, great to see it finished.
Hello! I am finally starting this thread in Polycount. SHIFT is my final year project at university. We are producing a game cinematic trailer and I would like to share some progress here as an environment artist and hopefully get some input from artists outside of school! I will be working on the environment assets and…