I am loading up the latest version of Quixel and creating a new project to texture my asset however, When I create the project for a UE4 project it loads up all the maps and the mesh in 3DO but doesn't shot my tabs (Albedo) etc... so I am unable to texture
Hello everyone ! it's my first post here on Polycount, i hope i didn't miss anything before i post. I want to become a 3d character artiste in the future, but im still faaar from it, so i'd love you guys to critique on my models here, thank you ^^
So since last night, after not changing anything in particular all of my masks started getting highlighted around the edges of the map, Can't really wrap my head around it as I didn't change anything in the normal map but at the same time if i use another normal map this doesn't happen, also no matter how i collapse the…
Is anyone else having pretty bad delay / lagging when using an Intuos 4/5 or a Cintiq? I'm having really bad delay issues when using the pen and trying to navigate 3Do or paint on the model. Seems to have problems with navigation (dolly/ pan/ tumble). Seems fine if I use a mouse.
I wanted to generate maps using this material: http://puu.sh/fqQt1/21b780e863.jpg It has a nice bump in the preview but when I use it the bump is just plain grey. The material also has no bump in the preview in 3DO or in UE4. Is there any setting to enable bump generation or am I doing something wrong? Thanks.
I'm trying to get better at UV Unwrapping objects. I've been thinking about purchasing Rizom, but I've been using 3DS Max's default UV unwrapping tools for the most part. This is a low poly of a REALLY simple turret that I made for something. I was curious if there were things I could do to UV unwrap this more properly.…