Hello! I'm trying to find a way to get a squash and stretch setup in Maya that exports out correctly to Unity/any general game engine. At the moment, a lot of the solutions I've tried aren't supported by either fbx or Unity; - deformers, ffd's, lattices, morphs or anything involving vertex animation is out (it is possible…
Hi guys, I'm using PSD networks with Maya and they seemed to work great at first, but I have this issue where Maya seems to read the layers in the order they are in Photoshop, and not display them all together correctly. I'll explain the Photoshop layer order below: UV SnapShot blinn.specularColor blinn.bump blinn.color So…
Hey all, I've been a Maya user for a few years now and have become really comfortable with the program (originally started with Max though.) Up until recently I used to sculpt a lot of hard surface work but wanted to start improving my Sub-D modelling workflow for cleaner surfaces, more precision, etc. The problem being…
My workflow for UVing/Texturing is as follows. (Simplified) 1. In Maya or Max whatever you prefer, add a basic checker texture to the mesh maybe something with numbers to see the rotation of the uv's better. 2. Fire up your favorite image editing program and do the general texture stuff. 3. Import the Mesh, Textures into…
I took a Semester of Maya, so like always a class will to teach you things, but not what you need to know. So I know how to navigate in Maya, but now I need practical information. Got any Maya UV mapping tutorials? That you typically see that are similiar to Max? Got any Maya Skinning tutorials that show you how to apply…
I'm exporting a car from Max in FBX to Maya. Some parts of the car in Maya just become white with a Phong material, others are the normal gray. I can change the material and color and what not but ONLY the gray stuff gets affected. Exporting an OBJ from Max gives the error of UV's out of range and Maya refuses to import it…
I cannot adjust my envelope when I am getting ready to bake for normal maps. I can create the envelope but if I increase or decrease it, it will not move. I have multiple object that I need to bake. On some of them the envelope works and on other pieces it does not. I have checked my normals, uv's for intersecting edges…
Cheers for the ultra-quick reply. Yeah, I used melody to make the normal map. Maybe there's something in Maya's "transfer surface information" tool that can do it, but I'm pretty much a total noob to this, and I don't know how yet....
Hi guys, I know many folks here work in AAA gamedev studio. I would like to know what is generally the main strategy for PBR level preview with a Maya based pipeline in a game studio ? When you have build and shade all your assets individually and you have now to layout them to build your levels, how do proceed to get an…
Hey guys, taking a Maya class, and I'm definitely a max user. Made a low poly mountain dew bottle, just to learn the program and how uv mapping works in maya. Got all that working, but when i render I see those nasty geometry lines. Any one know the equivalent of smooth groups in maya?