Hey guys, taking a Maya class, and I'm definitely a max user. Made a low poly mountain dew bottle, just to learn the program and how uv mapping works in maya. Got all that working, but when i render I see those nasty geometry lines. Any one know the equivalent of smooth groups in maya?
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edit: beaten to it, but I'm confused why you would prefer the over-complicated way max does it
You can get a MaxScript which basically does the same as Maya (by obfuscating the whole smooth groups thing so you don't have to worry about it), you can find it here: http://www.scriptspot.com/3ds-max/hard-soft-edge
Don't leave your quad menu without it!
sure, my workflow is to select the whole shabang and hit Normals> Soften Edge, and then start selecting edges you want sharp, and hitting Normals>Harden Edge. It's much more straight forward than smoothing groups imo, you just hit an edge and say if you want it hard or soft.
edit: beaten to it, but I'm confused why you would prefer the over-complicated way max does it
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Hahaha yeah. I was going to say... Smooth Groups are far more complicated that hard/soft edges.
"It's called "soften edges" under the normals menu and its pretty gay if you're used to using smoothing groups. Yet another reason why I hate maya. "
LOLERCOPTER.
It's called "soften edges" under the normals menu and its pretty gay if you're used to using smoothing groups.
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Maya is a pain in the arse, but logically think over what you just said.
Soften/Harden edges=define surface by specifying the shading property of *1* component: an edge
Smooth groups=define surface by specifying the shading properties of *2* components: both faces on *either side* of that edge.
Do the math, it takes exactly twice as long the Max way. If that's how you like to work, it makes perfect sense :-)