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Smooth Groups in Maya

polycounter lvl 15
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Cody polycounter lvl 15
Hey guys, taking a Maya class, and I'm definitely a max user. Made a low poly mountain dew bottle, just to learn the program and how uv mapping works in maya. Got all that working, but when i render I see those nasty geometry lines. Any one know the equivalent of smooth groups in maya?

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  • ChaosEidolon
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    ChaosEidolon polycounter lvl 17
    It's called "soften edges" under the normals menu and its pretty gay if you're used to using smoothing groups. Yet another reason why I hate maya.
  • rooster
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    rooster mod
    sure, my workflow is to select the whole shabang and hit Normals> Soften Edge, and then start selecting edges you want sharp, and hitting Normals>Harden Edge. It's much more straight forward than smoothing groups imo, you just hit an edge and say if you want it hard or soft.
    edit: beaten to it, but I'm confused why you would prefer the over-complicated way max does it
  • Cody
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    Cody polycounter lvl 15
    Kick A guys. Thanks for the fast reply.
  • MoP
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    MoP polycounter lvl 18
    Yeah I much prefer Maya's Soft/Hard edges to Max's Smoothing Groups... Smooth Groups just seem to overcomplicate things, and mean you have to keep track of which ones are assigned to which polys... so silly.

    You can get a MaxScript which basically does the same as Maya (by obfuscating the whole smooth groups thing so you don't have to worry about it), you can find it here: http://www.scriptspot.com/3ds-max/hard-soft-edge

    Don't leave your quad menu without it!
  • Cody
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    Cody polycounter lvl 15
    Sweeeeeet, MoP! Thanks man.
  • SouL
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    SouL polycounter lvl 18
    [ QUOTE ]
    sure, my workflow is to select the whole shabang and hit Normals> Soften Edge, and then start selecting edges you want sharp, and hitting Normals>Harden Edge. It's much more straight forward than smoothing groups imo, you just hit an edge and say if you want it hard or soft.
    edit: beaten to it, but I'm confused why you would prefer the over-complicated way max does it

    [/ QUOTE ]

    Hahaha yeah. I was going to say... Smooth Groups are far more complicated that hard/soft edges.

    "It's called "soften edges" under the normals menu and its pretty gay if you're used to using smoothing groups. Yet another reason why I hate maya. "

    LOLERCOPTER.
  • Funky Bunnies
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    Funky Bunnies polycounter lvl 17
    Awesome. This looks like a fantastical script, but it appears his site is down frown.gif
  • Daz
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    Daz polycounter lvl 18
    [ QUOTE ]
    It's called "soften edges" under the normals menu and its pretty gay if you're used to using smoothing groups.

    [/ QUOTE ]

    Maya is a pain in the arse, but logically think over what you just said.

    Soften/Harden edges=define surface by specifying the shading property of *1* component: an edge

    Smooth groups=define surface by specifying the shading properties of *2* components: both faces on *either side* of that edge.

    Do the math, it takes exactly twice as long the Max way. If that's how you like to work, it makes perfect sense :-)
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    Smoothing Groups are one of those functions Max has been hanging on to since the 80's. Reason may be, the .3DS format does not contain proper vertex normal information. Instead it adds a bit of smoothing group data so that other apps can try to import them. Makes it annoying as an exchange format. Just as reliable as exporting/importing an OBJ from Max. Maya stopped using smoothing groups many versions ago. It's more complicated, a list of numbers instead of a simple toggle, and not supported by any other app, except maybe Lightwave. So learn what makes sense.
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