Hello all, I was wondering if someone could help me with a problem I've been having for awhile now that's a bit different from the usual game models. Recently I've been doing a lot of video and design work for corporations, and for some reason whenever I use the rgb values or a texture map in 3D Studio max the colors…
I'm extremely hyped about this contest, therefore I want to use the opportunity and give some love to one of my favourite champions - Jax. I want to delve into the idea of Jax's appearance and explore the ways I can show the audience what he looks like without really revealing his face. I'm planning to use other champions'…
Hi forum, my last few threads have been a bit varied asking for help. And I think I've just gotten carried away. So mainly what I'm trying to figure out is a good solid workflow. Id search it here however I'm not really sure what to look for. Anyone have some tips? I mainly want to make game ready assets, and texture them.…
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http://www.td-u.com/ This week only, $50 off any tdu course including our 2 newest additions, Principles of FX with Ryan Hurd(FX TD with Method Studios) and Intro to Cloth Simulation with Matt Leishman(Character FX Artist at Dreamworks Animation) Promo Code :: SEIZETHEMONDAY Check out all our courses! PhotoReal Lighting…
This is probably the best weapon I've made so far, but I've ran out of details to add. My references don't have much else themselves -- should I proceed to texturing, or is there anything else I can do to vary it a bit? Thanks!
Suddenly, spams everywhere! I did press the report button on some of them, but onces the dam is broken, id think that all the water is gotten get loose :I