(Not sure if this post is meant to be here?) Okay- I have asked so many people who use milkshape to create sims 3 cc (which is what I am doing), and I have asked on other forums and got many views...but no replies. Basically, I've just started getting the hang of milkshape, and have been working on plain and boring…
Hi! So, what is this topic about? https://www.youtube.com/watch?v=2IyGmdCrDeg This brush material provides huge varieties of height/normal stamps with custom parameters. You don`t need a ton of alphas, you just need one tool. Feature list:- 4 Layers;- 33 Alpha presets and opportunity to use you custom alphas;- 11 unique…
Been modeling several hard surface objects on Max and have beveled the edges on all the sensible places to run the Face Weighted Normal Script on it to get those nice bevels. My approach to Unwraping in Max is: I will cut my peel seams first (and eventually make more seams as i go). Select the whole faces defined by the…
I've been developing this tool with concept artists like myself in mind, and I wanted to share it with you guys in case you might also find it useful. As I mentioned, you can basically just draw a shape with GP and one click your way into having some geometry + perform booleans and a variety of other things. You can see a…
it appears there aren't many fans of the Pencil tool... lol. Noobs! :poly124::poly142: Then again, i am terrible at naming threads. Did some more testing on a few other machines & from some friends who also use CS4, they were having similar problems as well. Submitted a bug report to Adobe... so we'll see how that goes. I…
hello, well a friend of mine is learning maya in artschool... so he showed me a little what he learned so far... and as he was working on kind of a highpoly model he used under Subdiv Surfaces/ Partial Crease Edge/Vertex and Full Crease Edge/Vertex... it is really nice how much control these two tools give you for getting…
All are perfectly valid methods. I usually use max because it has excellent spline tools. I use render to texture and bake them to a plane so positions remain consistent Photoshop has decent vector tools so it's a good alternative.
Hi all, The Blender Foundation and Apricot Team (who will be making a 'open source game using Blender as the content creation tool, and Crystal Space as the game engine) would like to know what sort of features you feel would help improve your work flow for those of you that either use Blender currently, or are interested…