Hey there, folks! Here's my W.I.P. topic for the "CS:GO Weapon Finish Contest". Here will be posted creating process of my AWP design. :blush: So now, let me introduce to you, my step by step process! There's not really much to say about that project. Maybe some lil comments over pictures time to time. Workshop:…
Does anyone know how (if it's at all possible) to setup a batch process for Swarm? I would like to build several map (lightbakes) over the weekend and not have to look at my pc every couple of hours to see if it's light baking is ready.
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Progress. Doesn't feel like it looks that different from the first post, but thought it worth posting anyways. Basically cleaned up everything, so only the fur and hair placeholders are dynameshed. Redid basically all the armor to be cleaner, tweaked her proportions,and reshaped her face and hair. Started to add secondary…
Compared to some of you guys, mine looks terrible. Seriously good work guys! particularly the renderings, i LOVE that soft white high quality look! im trying to learn how to do that in maya right now. but here is my progress; little late to the game, but better late than never right? Render Progress1 only one photo for…
And this is the current state of the project; I'm working on the trimsheets. It's my first time using them, and the learning process is taking a bit longer, but I'm pleased with how they're turning out. There's still work to be done to bring more life to the texturing, but I'm already mapping the beams and columns to see…
====Day2 progress==== * I started refining the mesh of dress, didnt know how to tackle this at first with how dynamesh reacts with small areas at low resolutions so I ended up making it as 2 separate subtools (front+back / sides) then merging after im done playing with general silhouette, I also lifted the side parts up to…
Hello everyone, I will start this thread to post my weekly updates for my Necromancer project. I am really looking forward for your thoughts and feedback! The main focus of the project is the necromancer, the playable character. I wanted to create an elaborated character, to show the development stage throughout the game…
Well I tried it out because I love this stuff. Neat little game. There were several things that I found a little troublesome, mostly interacting with the notes and stuff that I found. But it was pretty scary, it did a good job with the overall feel of things. That being said, I didn't finish it. From what I can tell, you…