So, I'm trying to create this dynamic tonemapping postprocess. I calculate the brightness of the screen and then use it to brighten/darken the image if necessary. The problem is, I can't come up with a way to make the transition smooth. I'd want the transition to be slow, not instant like it is now. Is there a way to limit…
Well it's a single texture for the entire game. I do have to use material instances for anything that wants something unique beyond the texture. Like for example, I have an EnemiesCommon material instance, and a lot of enemies can just use that, but if I want to tweak the tint or add an overlay or whatever on some enemy,…
Senior Hard Surface Artist (Remote): We are a team of expert developers with the goal of creating the next generation of systems that will power gaming and game development. We're seeking an experienced Senior Hard Surface Artist to create modular 3D assets that meet strict criteria in terms of fidelity and precision. You…
My main criticism is the texturing looks and feels more procedural than intentional or natural. The PBR metalness workflow does have some issues with the transition between metallic and non-metallic which you can see on the model, Substrate materials in UE5 does handle it much better, or the specular pbr workflow in…
Hello, My name is Simone Silvestri and I'm an experienced 3D Artist. I've worked in this field for 4 years and on a variety of projects. Here you can see my portfolio: http://simonesilvestri90.wix.com/portfolioIt is unfortunately a bit outdated, I will post my most recent stuff as soon as it is presentable. What I do:* 3D…
Painter 2 crashed my whole computer (got a grey screen) when I was working. I had just saved and started doing another task within the program and that's when it crashed. Got a grey screen and it automatically restarted my computer. Once back in Windows 7, I loaded up Painter again, tried to load my file and it gave me an…
Shaheer Khawar – 3D Artist | Game-Ready Assets & Product Visualization | Blender / Unreal Engine Hey everyone 👋 I’m Shaheer, a 3D artist specializing in game-ready assets and high-quality product visualization. I focus on creating optimized, realistic 3D models with clean topology and strong attention to detail — from…
Don't be afraid to get the camera up close, show us the details, not so much empty space around it. For example look at how this is presented: https://www.turbosquid.com/3d-models/tv-sonya-8k-pbr-textures-2073310
Hey everyone! I wanted to make a thread of my WIPs because I found with the Riot Contest it helped keep me motivated to move forward and continuously posting updates. I will be sculpting, modeling, and texturing a Palico in the Rathalos armor set! Rathalos armor is the red one in the image. Here are some character…