3DS Max > Zbrush > Substance Workflow Tutorial Note: This was made several years back, and My knowledge of these programs has increased greatly. Most of this pipeline is still relevant, and I hope that you find it useful (9/12/2019) My name is Adam and am responsible for the vast majority of assets in the upcoming game…
Did the switch last year after 17 years of using and teaching max and what help me to get to speed at the beginning was bmax addon that brought most of the feature i was missing from 3ds max and now a new dev have taking the relay with his bsmax addon, he already have made almost all the default primitives and you can draw…
Is that how it looks in the realistic viewport? How does it look when its rendered? What does it look like if you turn off the diffuse and normal map? What does it look like if you turn off Gamma correction? (Main menu > Rendering > Gamma/LUT Settings > Disable) If a normal map is being gamma corrected it will throw the…
Hey everyone, I'm not new to 3Ds max and modeling but I'm new to optimizing for games and so I don't know all that much about normal maps, I'm trying to bake my high poly turbosmooth model onto my low poly model on substance painter and I'm getting really bad artifacts with weird coloring all over the place near every hard…
Hello all, I've been trying to render some maps via max's render to texture from a zbrush sculpt and I keep getting this error in the image below. It keeps adding two boxes below the actual UV Layout which are not even there. I've tried to scale the Cage smaller, re-uved it and it still does it. Any suggestions?
beware though- max's idea of snapping to grid is to sometimes do it so whatever you're snapping is 0.01 off or something ridiculous like that. infuriating as you then have to type in the co-ords manually, which sometimes doesn't work because max decides that it likes the mad decimalisation of the co-ords... ooops that…
Hi, I'm working with someone whom I've known for a while at a technology company who is developing a multi-button mouse. It has about 20 buttons not including your regular left, right, & scroll wheel click. It also has an analog stick for the thumb side. It's more along the lines of a gaming MMO mouse but he wants it to be…
Does anyone have a good workflow for rendering textures made in substance painter in 3Ds Max? Is it better to just buy Vray or it is possible to get a good render with Mental Ray? Unfortunately my school doesn't have Vray so i would have to buy it for myself. Also what is the best way to handle glass? Can I make it in…
Hey all, I had a question using a custom bitmap size in the unwrap viewport in max, say 1024x512. I get the texture to look correctly on the screen, but when I do an unwrap or a quick planar map, the result is skew'd to the new size ratio. Is there a setting im missing? Cheers.
Ok so I made the switch to Max 2008 at work and trying to render out my AO maps using mental ray. I am pretty sure everything is set up correctly but I keep getting shitty results. There are no overlapping uvs on this mesh. Any ideas please let me know.