20200407: Little egg study from Laurel D. Austin. Great style, I like how she manages to keep a loose painting very clean. Thanks to this study I've remembered: 1. the importance of edge control, defining where needed and using hard to lost edges for composition e.g. the egg yolk. 2. colors and values: Despite having a…
Hello. Finally had a go at making a publication on artstation. I would like to think this guy is complete for now. Critique is more than welcomed! Cheers~ Posted here: https://www.artstation.com/artwork/1Vdrq Thank you for viewing~
Based in Guildford, UK, Edge Case Games is looking for an exceptionally skilled 3D Environment Artist, working alongside talented industry veterans currently developing Fractured Space. In this role, you will help to inspire and create the environment & gameplay assets for the environments in our games. The perfect…
Hi guys, I exported my UDK terrain mesh as an OBJ file, and when I import it into maya, I can't seem to soften Normals... I've tried unlocking normals, deleting history.... Its getting really frustrating! any ideas!??!
Hi, I modeled this cap from a sphere and there is this ugly merging point i Can't get rid of. Can someone please tell me if there is a way around it? Thanks, Blendermonkey :)
Hi guys, I've been sculpting clothing for character but I couldn't sculpt nice smooth shape with one sharp crease. I tried polishing by polygroups but it didn't work at all. Dam standard gives to me messy result. Thanks for help, here's foto: