It's a matter of balancing overhead. If you are going with a digital distribution title, you can probably afford the 25% overhead for the game engine. If you only end up making $10,000 on your first game, then Epic's cut is less than if you had bought a full developers liscence. If you hit it big and make some serious…
Yeah really cool, i am also learning "blender" while doing this contest. Wasn't going to but i ran into an engine issue where it would shutdown my pc for some reason so I fell back into blender to sort out the issues, turned out fine since i had to learn how to make shaders better. Looking forward to the overwatch style on…
Hi! I’m Digital Artist focusing most in 3D Modeling, Digital
Sculpting and Texturing for Games and Cinematic. Available for freelance. Portfolio:
chsjacinto.artstation.com Have
a nice day.
If it's a problem you're having with a Digital Tutors tutorial, why not post about it on the Digital Tutors forum? For the price they charge you may as well get your money's worth.
Hi! I advise you to study the academic drawing (portraits, etc) and here are the courses http://www.scott-eaton.com/digital-figure-sculpture First, anatomy later Digital Figure Sculpture Good luck!
Thank you lotet. They are digital, I just don't use many digital helpers, so the drawings don't become too "mechanic" and I find it easier to put ideas in this way.
do your best to avoid digital reference, learn from it but i recommend sticking with human reference to avoid copying any mistakes that could have been made in the digital ones
Thanks for sharing the deal with us rogueNoodle :) Any chance you got links to the Mac Digital or the Hybrid Physical versions on sale? The link you posted is only for the Windows Digital version.