Hey, I'll try to keep this short and coherent. I'm meeting up with some film makers tomorrow afternoon who are interested in creating a short Tv/cinema advert for a charity that works to help soldiers with Post-traumatic stress disorder. They are thinking about a concept in which a retired soldier is seen playing a video…
I've been struggling with the camera in Max 2015 lately. In earlier versions like 2012 I found the camera to be very responsive and responded to simple orbiting and panning, but since upgrading to 2015 I find the camera behaves completely differently and its frustrating now to navigate with. For example: When I use the…
Hi everyone! I would like to know how i could rig an the wings on this character i made: I have basic knowledge on rigging bipeds, but with wings i never tried it.. How can i make it so that he can open and close his wings easily? Any help would be apreaciated!
I know the likely hood of getting new animations actually published on heroes is very very small, but as far as I'm concerned there is "no reason"**** you cant bring in custom animations to try stuff out. It involves alot of backend magics and source know-how that I never wanted, or bothered to learn because of the relic…
"They also use proximity LOD (level of detail). basically If you're far away from an object (like the top of the building when you're on the ground) the engine loads in very small resolution textures, like 512x512. As you get closer, the engine calculates your distance from the object and at various points, the engine…
Lately I've been thinking about something that might become a real pipeline issue over the next few years: asset provenance. Studios are increasingly mixing sources inside production libraries, scanned assets, kitbash packs, marketplace purchases, procedural generation, and now AI-assisted content. Once those assets start…
This is a rocket ship I did and I was wondering if there was a way to cut back some of the geometry on it. The problem is that it is skinned so i can't get rid of to much. I included a pic of the bone structure so you can see what i'm working with. If you have ideas on where i can cut back or even a more optimal way to…