@Eric Chadwick Thank you for the feedback, I really appreciate it. :) I agree that the lighting still needs adjustment to better match the reference, and doing a proper side-by-side comparison is a great suggestion. I’ve been refining the lighting continuously, but that’s definitely something I can be more systematic about…
[ Looking for 3D Artists - Environments and props, or characters ] High Priority - Game Art is looking for 3D freelancers to bolster our ranks. We are in need of serious 3D game artists with skills. You will be working with our art manager/art director. So please know what you are doing. Deadlines are deadlines, we have…
Starting today, I'm now with S2 Games working on Heroes of Newerth. I'm starting part-time while school's on and then I'll be going full time with benefits and the whole nine yards starting in mid-May. I just wanted to give a huge thanks to all the good folks around here who've helped and inspired me over the years.…
Thanks all for the replies. Fair enough that speed mostly comes with experience, but I like what @Klunk says about AI helping with the automation of the tedious. Everyone’s talking about it, is there really nothing that people actually use in a proper game pipeline? Feels crazy given how much AI is showing up everywhere…
Thanks for the kind words Luiz! Yeah I think I saw your talk, both of them were very cool and informative so thanks for that! The batching was pretty simple to do actually, just by wrapping each "work" operation as a task, and then putting it into a task queue. The dependency tracking stuff has been much more difficult to…
Thanks :) Might look over the metal if I can find the time for it. Time is really starting to feel sparse... Went over the tank and softened the bevels on some areas, thanks for the feedback. Btw, does anyone know how many polies that are used for a next-gen tank? Was thinking of going between 30- 40 000. Is that to much?
I´ve been working on this project for a couple of days now and I think its comming along nicely. I´m modeling a combat mech very heavily based on a Carlo Arellano (http://chainsawart.blogspot.com) design wich I always thought was awesome, and because the concept is only one view and its loose I had to design and/or change…
Hey User Interface Designers I've been working for about a month now on some UI and HUD's for the evanto marketplace where I can work my way to the top of the digital goods marketplace and thought maybe we could do something for https://videohive.net/search/hud an infographic and could defiantly use someone with UI…