I wanted to ask if u have two color correction nodes in the material editor in 3dsmax and u wanted to create a connection where u can set up a certain brightness value of Color correction node (CC)A, to correspond with the brightness of (CC)B at a particular value, then set another value of (CC)A to correspond with (CC)B…
Hi to all, i m new to d community, n m really v much inspired by d artists out here.. i wanna b a character artist, n m already into sculpting but wat i want to know z , wats d most effective approach to create a character for game. i mean wat should b the approach, wat if i want to start it from sculpting and then do…
Ravenslayer and gsokol: Thanks you guys, that should be useful. The reason I was asking compared to the video, is because the guy essentially overlays the RG channels (kills the blue) and creates another copy of the normal map, but this time, kill the RG and mutiplies the blue. So this the basic idea: [RG(Overlay)-B] +…
You can't exactly add materials by pointing and clicking, but you can add materials in a few ways without color IDs: A] 3D paint with DynaMask to apply materials to specific areas. B] Create a face selection, convert that to a solid white UV overlay, export to Photoshop, copy it, paste it into DynaMask's Paint Mask in…
o right, sorry.. RCoRR (Radio Controlled Off-Road Racing) is a racing game based on the sport of racing Radio Controlled Vehicles. Featuring realistic driving physics, damage physics and real cars, trucks and boats* (i forgot to include buggies but they would b classed as cars no?) Whilst progressing through career mode…
Good variation. Unique designs. A character artist usually now can work without A-Poses, so this isn't a problem. Depending on who you work with, I notice the back side is often not designed. 3D artists will need to design those on the fly, which basically depends on the 3D artist's design skills. It doesn't work with…
there is 2 kinds of "blending". - frame buffer blending: which is typically done for decals (if they are separate polys) any blended surfaces such as transparent, or additive particles... they all use the same formula: out = newcolor * a + oldcolor * b. a and b can be changed like "newcolor.alpha" or "newcolor.invalpha",…
They've always defended their decision to not include damage states by saying that the manufacturers wouldn't allow it. Total BS. But... could be believable if you look at how the GT series is being advertised. "The Ultimate Driving Simulator." A game that boasts the most advanced and accurate representation of real life…
B-b-bump! I'm all graduated now so I'm sinking my teeth back into 3D projects. I never got vertex normals working but I have just about finished the final large tree model: I also noticed a nasty texture alpha issue where the thin tree branches were being made transparent because of how thin their alpha was. I used a…