Hi All I remember a while back someone posted a video tutorial showing how to get a model from ZBrush to Max, possibly to be used to create a normal map. Can anyone remember this video? I have search the forums but can't find it. Any help would be highly appreciated. Kind Regards,
Hi, I have a script in 3ds max that detaches model elements by ID, but it doesn't work when I select multiple objects, can anybody fix this script?Thanks in advance! Here's the script ( for obj in selection do macros.run "Modifier Stack" "Convert_to_Poly" ( ( local MatID = 1 while (polyop.getNumFaces $ > 0) do (…
Noob question. How do I go about making my UV space a 1:2 ratio without it squeezing my uv mapped object? For example... the first screen is 1:1 ratio, and I placed all my mapped objects onto only half of the width. Second screen, I change the ratio to 256 width, 512 height and instead of resizing my area, it resizes and…
Hi, I've had this problem for a long time in different versions of max. I've been trying every now and then to google it up but haven't found any results. When I clone things (shift drag), can be a face only, an element or a whole object, but when I shift drag in an orthographic viewport sometimes max offsets the object…
So i have been trying to get my head around the whole gamma correction dealio. and it seems like the recommended way is to use it. problem is, in max it looks like crap. heres a plane with the tga-texture at the right aplied to a plane with a standard material and then a xoliul shader 2 material. first with gamma…
Hi guys. Just figured I'd link this in here for anyone looking for a good workplane solution in 3ds Max. I've been using this for a few months at work/home and I seriously can't go back. It's a fantastic and incredibly stable script. http://miauumaxscript.blogspot.com/p/commercial-scripts.html
I new to using Atlas files and am wondering is there an automated way to use them in 3DS Max. Currently I'm building a set of flat planes and applying the atlas texture manually with UVW Mapping modifiers and texture cropping. Is there a quicker way or piece of software which I'm missing that can automate this process?…
I'm having a little problem in 3ds Max. I recently started modeling something and I accidentally re-sized the high poly and didn't notice at the time. Now I don't know how to fix it to make the normal map. Is there anyway to make the high poly and the low poly the same size?
I drew a map in photoshop and adjusted the ratio, imported it in 3ds max and applied it on plane mesh but what then? I've watched several youtube tutorials but they don't talk about intersections. So what is the easiest and most effective way to make it work?
As far as I can see subd-surfaces are the way to go when it comes to hard-surface-modeling. But I am wondering how you can get the normal-information extracted. The "transfer maps"-tool accepts polygons only which means I have to smooth objects till I have an incredible high amount of faces to get a smooth result. To get…