New work. hope you like it. 16 bit HDR RNM http://www.ali-rahimi.net/portfolio/realtime/temple.exe http://www.ali-rahimi.net/portfolio/movie/hd/temple-hd.mov http://www.ali-rahimi.net/pages/portfolio/temple.html
Fist of all, my workflow: I sculpt my highpoly model in Zbrush, then I polypaint it with the realistic textures (via spotlight), then I export HP model to xnormal where I bake "Highpoly Vertex Colors" into diffuse map. My lowpoly model is of course properly uv mapped. Now the question: Did any of you guys find a way how to…
Hey all just positing some images of work from my time on Sniper Elite 4, they can been seen over on Artstation to @ - https://www.artstation.com/artist/optinium Game was a blast to work on and was very much a good team effort :)
Several people asked for this to be released separate from my
other kits… http://www.pixelfondue.com/blog/2017/4/2/pushing-points-view-orientation-tools-for-modo
Hey, I think it looks really good! What I really like, is the overall shape of the chest and the sculpt damage details you have added across the border of the metal parts. A few tips that might help improve it further: Textures: I think it would help calming down the textures a bit. Right now, there is a lot of small…
Hi, am using unreal engine and while working on the button labes, i noticed that the white text decals that fall into deep shadow or are lit only by ambient light (Left-Side) appear to glow or have a fuzzy, bright edge/fill, even though the material does not have an Emissive input connected. The decals that are directly…
Well as the tittle implies, for some reason in my 3d max bitmap fit in the uvw Map modifier is not scaling correctly :/ don't really know why... Here's the blueprints and a screenshot of the problem :
I found a portion of a modular architecture kit, it is pretty old and appears to have originally been distributed on CDs. I think it was original for 3ds max only. Looks like the name was Recon3d: edit: I did find a website, looks like they are defunct:…
I'm not at my workstation at the moment and without a tablet handy, did this by mouse (ouch!). Hopefully it gets the point across. Not a surefire expert in cloth folds so take this with a grain of salt, as with any other critiques. In my paintover, I did more Zs on his lower right leg, and more diamond bunching on his…
I was researching more about terrain texturing in zBrush and found this kit: http://www.asilefx.net/catalog/product_info.php?products_id=163 Would you guys recommend it? Never bought anything from asilefx before.