Thanks for the input, Adder! As for the new account, it's kind of a long story. I don't mind getting into it, but basically it comes down to me having a new identity in real life and wanting to reflect that in my online life, and I didn't know you could actually change your name on polycount. :\ I've been trying to push…
Stamps and decals or projections are a good way to add variation to a scene or break up a tiling texture. So that should be very effective and easy to do. Also, what I've started doing for a lot of my own environments in UDK is use vertex blending and painting. It uses less texture space and memory than having a lot of…
I've already posted this UE4 asnwerhub so I'm just taking what i typed there and posting here I was having so trouble with decals, I decided to follow this. https://answers.unrealengine.com/questions/198076/471-deferred-decals-not-working-from-certain-norma.html It helped my issue, but when I reloaded the project all my…
No, I've never bought in game items for cash. But I can still see the place such transactions have in the game. That's what it means to have perspective. :poly121: Ok, you don't know anything about Diablo apparently. Diablo is not a hack and slash game. Diablo is a series of farming minigames, combined with a trade system.…
question about the era: (don't know if you've gone over this already but I have read the thread and can't recall seeing it anywhere) regarding post 556, and redesigning stuff to fit, The scene is set in the late 60's-70's, but when would the base have been built? cause if the tech is from that same era than it should all…
Just so we're all on the same page here, the current government does have to deal with messes made by previous administrations, even if those messes are many decades old. You don't just wipe the slate clean when Mr New President Johnson is sworn in. A government having to apologize for the actions of its predecessors isn't…
Do you mix up lots of different materials and trims for multiple assets on one trim sheet? I am trying to model georgian period bedroom interior, and i have a lot of details on doors, walls and ceilings, and bedroom furniture and not all are sharing the same materials as some are brick for windows, wood for beams and…
@JamesBrisnehan I untoasted it for ya! Thanks :) OK so I went through and updated a bunch of things, giving more curves and a more toony feel. Spent today doing a lot of (re)texturing. I've created the bench and the ladder, updated the tree bushes, and started working on this mounted mouse for the side of the building.…
Not really worth bumping dedicated topic for this scene so I figured I would throw this here for any crits. I know speed comes with time but I feel like this scene is taking longer than it should have. Probably due to lack of good planning. Lesson learned I have a whole list of things I need to do left for this scene. *…
I don't know of any tutorials, but its pretty simple really. It's just driving material parameters, and turning mesh components on and off. The material on the barrel has a number of parameters for things like color, rust amount, etc. The blueprint has variables which drive those parameters. The stuff like lids is just a…