Hello all! I wanted to take you through my current project which is a 3D character of mine in which I will be incorporating a likeness sculpt for practice. I'd love to have some critique and take you through the process so far. Starting point and self critique: Progress work 1 and peer critique: Post critique and 3rd pass:…
Anybody know what this is about? It looked fine when I placed it but after building lighting on Preview quality (For 40 dang minutes!) it came out like this. EDIT: I think it might be because the origin is below the terrain? Is there any way to fix that other than having the grass floating?
I've googled a bit and cant find any tutorials at all and i dont even know where to start. Im looking to create textures like in TF2 or Battlefield heroes in photoshop You guys had to have started somewhere, could ya help me out :P ?
I don't have any problem with criticism, but my point was that the audience for games likes dogshit like Modern Warfare 2, so that making a great game for them is like casting pearls before swine. Even if you do make a great game for a niche audience, it means you will probably end up with a low metacritic score, and then…
Thank you for some information i couldn't get until yet. Do you have any recommendations for me where i can read things like that up? The internet is full with free stuff, but it's hard to get some solid information like the one you wrote. Something like that one…
Heya Spitty! I immediately can tell who it is but I think some of the proportions are a bit off. More refs! Watch her in motion a lot, etc. Also, it could be the lack of any coloration, as that can really add heaps to a likeness. Also...a facial expression can help to sell a likeness. How often do we see these people with…
Hailing from the uk I must confess I enjoy my weekly dose of question time - not perfect but you generally get a good discussion and it's always nice watching politicians squirm when lambasted by tactless working class scum err people :D So what do you guys watch/listen to for a good debate/discussion if indeed you do?…
Lately I've been thinking about something that might become a real pipeline issue over the next few years: asset provenance. Studios are increasingly mixing sources inside production libraries, scanned assets, kitbash packs, marketplace purchases, procedural generation, and now AI-assisted content. Once those assets start…