This is why its hard to have a nuanced talk about these aspects when false equivalence fallacies are thrown around to negate any type of discussion in good faith to this topic. I always try to look at both sides of an issue and inform myself and rely solely on facts of what is going on, and discarding those facts is…
Carpathian Crosses is a community add-on for Red Orchestra - Ostfront '41-'45. We are developing a new playable nation (the Romanians, the third largest Axis nation and Germany's biggest ally in World War Two) and new battles for players to be deployed to. Naturally, with the addition of such an army to the battlefield…
First off the front view is looking great, nice weight shifts even in blocking. In the side view I don't get as much of the weight of the walk, there's just not any up and down and rotation on the torso. For a polished walk the spine and everything attached will compress slightly to convey the weight of the character. It…
Hey you! The talented guy! I'm sure you heard that before but we developers could not use 3DS Max even to save our life. Yet I, as a developer, still need something to test my technological wonders. So, dig up that old harddrive and be kind enough to send a model or two my way, that would make me immensely glad you see…
EDIT: Project finished - Marmoset Viewer and more shots at https://www.artstation.com/artwork/3a4lJ Original topic: Hey everyone! Here is a character I'm currently working on; her name is Lucie and she's your average zombie apocalypse survivor. I originally started it for the artstation challenge but I barely had free time…
1) Designers who can't make up their mind what to do until the last min which happens to be 3 weeks past their deadline and a solid 1.5 months of bugging, begging and suggesting ideas from the art dept. Only to have them all shot down and being told to wait. Then said designer gives the art team a half baked idea and…