a lot of Max's functions that aren't exposed in the Customize > Customize User Interface area can be turned into shortcuts/buttons/etc by doing something like this: 1. Open the MAXScript Listener window (hit F11) 2. In this window, go to MacroRecorder > check on "Enable." A pink area appears at the top of the window. Most…
I'm also with Sonic. It's not like we're talking 300 lines of code here - all Sonic's done is the code equivalent of a paintover. If we had someone in here asking for assistance with a texture would you give them a link to Ror's Journal and say "here you go, good luck"? Of course not, So why should it be any different for…
Aargh, how frustrating is it? I can't be the only one who have those wretched bad days where no matter how much effort you put you put into your art, drawing, modeling,etc...nothing good comes out...-_- There are days where you will come satisfied with your work after a few hours of good concentration but others (like…
Programs like World Machine, Substance Designer and Ddo seem to be used a lot now to create assets quicker and looking better. To get a satisfactory texture in UDK you need to connect a lot of nodes in the material editor. As a 2D artist, learning these workflows was a challenge vs painting in Photoshop or zbrush, but I'm…
Hey, check this thread => https://forums.unrealengine.com/showthread.php?56478-The-Monolith&highlight=houdini Ton of free procedural stuff coming. Substances and Houdini.
Yeah, I can see where that feeling comes from. A lot of pipelines today optimize for scalability and consistency rather than uniqueness. Procedural tools made production much more predictable, but at the same time they tend to converge toward similar visual patterns. At the same time though, I’m not sure the material side…
Hello Polycount, I would like to share some of the models I worked on during the Kingdom Come: Deliverance production. https://www.artstation.com/spidertech
The main issue with Designer it's monstrously inconvenient in its default state and you have to re-do almost everything to be actually useful. You have to master FX -node because it's almost only way to do scale independent anything . Where you could code scale features independent of non-square factor of your textures .…
Kingdom Come: Deliverance released and i can show you some of work i did for it. Art Director: Mikulas Podprocky Lead Character Artist: Jiri Bartonek Haircut for Henry, Haircut and beard for Racek: Ivan Cherevko Racek Kobyla Zikmund Naked variation of Henry's body
I've been having an issue connecting nodes together that have a labeled group of output channels. Material Blend for example has all the input and output channels grouped as "Material", as indicated by the shaded capsule around all the connection points. Nodes that come with Designer seem to work just fine. However, when I…