Hey. I wonder if anyone know if it´s possible to select a line and then "grow" the selection along the line. I know there is a grow option but that selects all edges connected to the edge you have selected, i only want to select edges that are following the original lines direction, just like the loop-button, but loop…
Hello everyone, I'm currently struggling with a - it seems - rather simple problem: I'd like to merge the an object with 5 different elements, which all use a different texture/material, into one and get an according UVMap. I spent the last hour browsing the internet for a good solution to do this, but I couldn't find…
I'm having a lightmapping problem in UE4. I'm getting those seams everybody seems to have trouble with... So, I've done some research and it appears you have to line up your UV's with your grid. Most of the tutorials I've seen just reference Maya. So, how do change the grid size in Max? Let's say I have a 256 lightmap. I…
and I am encountering an annoying little issue. Once I am in an edit poly subselection (poly/edge/face/vertices) I cannot "double tap" the corresponding key to get out of this mode and go back into object mode. You have to manually click on the sub icon again to get back into full object mode which is not helpfull for my…
This is a minor issue, but it is driving me crazy. My studio just recently opted to upgrade to max 2018, and I am having trouble forcing max to stay on my secondary display. Every time I open max it want's to open full screen on my primary display. So then I have to click window mode, drag the software to the left screen…
I would like to know how to pass the coordinates of my object 1 to my 2 (same objet, not same position). I know that there is a solution with the projection modifier, but I did not succeed. Thnak you!
With miauu's Select by visibilit you can: select all objects in the current viewport. This includes the visible and invisible(objects behind other objects) objects. select all objects which can be seen in the current viewport select all objects which can not be seen in the current viewport(they are behind other objects)…
Gumroad: https://gum.co/shadowofmoldor Quick and easy to use Tool that allows you to generate Mold's for 3D printing. Only for Max 2009 and Higher, allowed for commercial use. If the script doesn't do exactly what you want it to do make sure you watch the entire Youtube Walkthrough where I go through the mesh requirements…
I want to attach small objects together to reduce draw calls in EU4. However does that mean their UV's will all have to exist on the same UV map? I have several fasteners. I want to make a UV once and duplicate them, then attach them together. They should all share that UV right? Then if I want to add a different type of…